2024
S. Chen, P. Markopoulos, and J. Hu, “SUStory: Usability Evaluation of Conversational Interfaces for Children with a Narrative on a Game Board,” in ACM Conversational User Interfaces (CUI’24), Luxembourg City, Luxembourg, 2024.
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DOI: 10.1145/3640794.3665565
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DOI: 10.1145/3640794.3665565
M. Guo, J. Hu, and S. Vos, “TIDAL: exploring the potential of data physicalization-based interactive environment on runners’ motivation,” Journal of Ambient Intelligence and Humanized Computing, vol. Online, 2024/03/12, 2024.
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DOI: 10.1007/s12652-024-04762-6
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DOI: 10.1007/s12652-024-04762-6
J. Hu, and J. Khan, eds., “From User to Human: USINET Alumni Event 2024,” Eindhoven: Eindhoven University of Technology, 2024, 154 Pages.
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K. Kang, B. Hengeveld, C. Hummels, Y. Kang, and J. Hu, “Enhancing social interaction in nursing homes through public tabletop displays: A field study of R2S,” Geriatric Nursing, vol. 60, pp. 384-398, 2024/11/01/, 2024.
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DOI: https://doi.org/10.1016/j.gerinurse.2024.10.006
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DOI: https://doi.org/10.1016/j.gerinurse.2024.10.006
J. Li, P. Wang, E. I. Barakova, J. Hu, and G. Dai, “Stress Diffuser: A Biofeedback Agent for Stress Management in Children During Homework with Parent Involvement,” in Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, Delft, Netherlands, 2024, pp. 701–705.
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DOI: 10.1145/3628516.3659378
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DOI: 10.1145/3628516.3659378
J. Li, T. Zuo, E. V. D. Spek, and J. Hu, “Animated Scale: Adaption of the Motivational Scale for User Testing with Children,” in Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, 2024, pp. 1-6 (Article 46).
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DOI: 10.1145/3613905.3650962
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DOI: 10.1145/3613905.3650962
D. Stappers, and J. Hu, “VIT.IN: Visualizing Collective Stress with a Dynamic Painting,” in Distributed, Ambient and Pervasive Interactions, Washington DC, USA, 2024, pp. 96-115.
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DOI: 10.1007/978-3-031-60012-8_7
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DOI: 10.1007/978-3-031-60012-8_7
Q. Wang, C. HE, and J. HU, “Calm Digital Art Installation for Alleviating Sedentary Anxiety: A Case Study,” in 2023 International Symposium on World Ecological Design (ISWED 2023), 2024, pp. 1197-1206.
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Q. Wei, J. Hu, and M. Li, “Enhancing Social Messaging with Mediated Social Touch,” International Journal of Human–Computer Interaction, vol. 40, no. 7, pp. 1669–1688, 2024.
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DOI: 10.1080/10447318.2022.2148883
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DOI: 10.1080/10447318.2022.2148883
M. Xue, C. Yao, J. Hu, Y. Feng, J. Li, and P. Hansen, “Aesthetics of Connectivity for Empowerment – Considerations and Challenges,” in Companion Publication of the 2024 ACM Designing Interactive Systems Conference, IT University of Copenhagen, Denmark, 2024, pp. 438–440.
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DOI: 10.1145/3656156.3658379
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DOI: 10.1145/3656156.3658379
N. Zhang, B. Yu, J. Hu, M. Li, and P. An, “I’m Not Upset–I Get It: Effects of Co-workers’ Stress Cues on Help-seekers’ Social Diction and Empathy in Telecommuting,” International Journal of Human-Computer Studies, pp. 103218, 2024/01/12/, 2024.
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DOI: https://doi.org/10.1016/j.ijhcs.2024.103218
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DOI: https://doi.org/10.1016/j.ijhcs.2024.103218
2023
Y. Bao, M. Xue, J. Gohumpu, Y. Cao, and J. Hu, “PopStress: Designing Organizational Stress Intervention for Office Workers,” Frontiers in Computer Science, vol. 5, pp. 1265399, 2023.
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DOI: 10.3389/fcomp.2023.1265399
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DOI: 10.3389/fcomp.2023.1265399
J. A. Cerón-Guzmán, D. Tetteroo, J. Hu, and P. Markopoulos, “Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care,” in Proceedings of the European Conference on Cognitive Ergonomics 2023, Swansea, United Kingdom, 2023, pp. Article 22.
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DOI: 10.1145/3605655.3622796
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DOI: 10.1145/3605655.3622796
S. Chen, P. Markopoulos, and J. Hu, “Dozzz: Exploring Voice-based Sleep Experience Sampling for Children,” in Proceedings of 17th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2023.
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Y. Chen, Q. Zhang, J. Wang, M. Shuai, and J. Hu, “Effects of map symbols and emotional valence on AR map users′ spatial memory,” Journal of Graphics, vol. 44, no. 2, pp. 399-407, 2023-04-30, 2023.
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DOI: 10.11996/JG.j.2095-302X.2023020399
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DOI: 10.11996/JG.j.2095-302X.2023020399
C. Dong, F. Wang, B. Yang, and J. Hu, “Interactive Design as Mediation for Social Connection Against Loneliness of Vulnerable People,” in 15th International Conference of the European Academy of Design, ONLINE and in PERSON in Brazil, Finland, India, Spain and the UK, 2023, pp. 494-505.
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M. Guo, A. Kouwenberg, A. van Dijk, N. Horrevoets, N. Koonings, J. Hu, and S. Vos, “HabitAR: Motivating Outdoor Walk with Animal-Watching Activities,” in 22nd IFIP TC 14 International Conference on Entertainment Computing, Singapore, 2023, pp. 352-359.
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DOI: 10.1007/978-981-99-8248-6_31
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DOI: 10.1007/978-981-99-8248-6_31
C. Li, L. Zhang, X. Lin, K. Kang, J. Hu, B. Hengeveld, and C. Hummels, “Towards the Senior Resident Social Interaction System: A Case Study of Interactive Gallery,” Systems, vol. 11, no. 4, pp. 204, 2023.
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DOI: 10.3390/systems11040204
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DOI: 10.3390/systems11040204
J. Li, E. Barakova, J. Hu, M. van Dongen-Boomsma, and W. Staal, Drawing instrument for biofeedback relating to stress, The Nehterlands NL2029559B1, Octrooicentrum Nederland, 2023.
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J. Li, P. Wang, E. Barakova, and J. Hu, “Petting Pen for Stress Awareness and Management in Children,” in 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), Robot Design Competition Award – Robot Design Process, 2023.
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J. Li, P. Wang, E. Barakova, and J. Hu, “Embodied technologies for stress management in children: A systematic review,” in 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2023, pp. 1420-1427.
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DOI: 10.1109/RO-MAN57019.2023.10309473
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DOI: 10.1109/RO-MAN57019.2023.10309473
S. Li, H. Zheng, T. Han, J. Hu, C. Zhang, and C. Yu, “Enhanced Presence Evaluation in Virtual Reality Feedback System with TOPSIS Model,” International Journal of Human–Computer Interaction, vol. Published online, pp. 1-15, 2023.
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DOI: 10.1080/10447318.2023.2263697
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DOI: 10.1080/10447318.2023.2263697
T. Lu, and J. Hu, “E-Motioning: Exploring the Effects of Emotional Generative Visuals on Creativity and Connectedness during Videoconferencing,” in IASDR 2023: Life-Changing Design, Milan, Italy, 2023.
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DOI: 10.21606/iasdr.2023.101
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DOI: 10.21606/iasdr.2023.101
T. Lu, and J. Hu, “A-Vibe: Exploring the Impact of Animal-form Avatars on Students’ Connectedness and Social Presence through Delivering Honest Signals in Live Online Classes,” in Design and Semantics of Form and Movement (DeSForM), Hong Kong 2023, pp. 17-29.
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S. Qiu, J. Hu, T. Han, and M. Rauterberg, “Can Blindfolded Users Replace Blind Ones in Product Testing? An Empirical Study,” Behaviour & Information Technology, vol. Online, 06 Jul 2023, 2023.
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DOI: 10.1080/0144929X.2023.2226768
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DOI: 10.1080/0144929X.2023.2226768
S. Qiu, E. Kaisar, R. Ding, T. Han, J. Hu, and M. Rauterberg, “Social Balance Ball: Designing and Evaluating an Exergame That Promotes Social Interaction between Older and Younger Players,” International Journal of Human–Computer Interaction, no. Online, pp. 1-24, 2023.
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DOI: 10.1080/10447318.2023.2175157
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DOI: 10.1080/10447318.2023.2175157
S. Qiu, K. Kang, C. Li, C. Wang, M. Hoekstra, Y. Feng, and J. Hu, “Dutch Design Engineering Science at Dutch Design Week: Examples of Design Research on Social Computing,” Zhuangshi, vol. 2023, no. 4(360), pp. 23-28, 2023.
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L. Tao, H. Huang, C. Chen, L. Feijs, J. Hu, and W. Chen, “Review of electrooculography-based human-computer interaction: recent technologies, challenges and future trends,” Connected Health And Telemedicine, vol. 2, no. 3, pp. 2000010, 2023.
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DOI: 10.20517/chatmed.2023.05
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DOI: 10.20517/chatmed.2023.05
Q. Wang, C. He, and J. Hu, “Enhancing Workplace Well-being: Integrating Physiological Data into Aromatherapy through Calm Technology,” in Proceedings of the Eleventh International Symposium of Chinese CHI, Denpasar, Bali, Indonesia, 2023, pp. 455–460.
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DOI: 10.1145/3629606.3629653
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DOI: 10.1145/3629606.3629653
Q. Wang, J. Hu, Z. Liu, and C. He, “The Effects of Happy and Sad Dynamic Digital Art on Relieving Stress,” in Human Interaction and Emerging Technologies (IHIET 2023), 2023, pp. 796-805.
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DOI: 10.54941/ahfe1004087
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DOI: 10.54941/ahfe1004087
Q. Wang, L. Streithorst, C. He, L. Feijs, and J. Hu, “Calm Digital Artwork for Connectedness: A Case Study,” in International Conference on Entertainment Computing – ICEC 2023, Singapore, 2023, pp. 461-470.
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DOI: 10.1007/978-981-99-8248-6_44
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DOI: 10.1007/978-981-99-8248-6_44
Q. Wei, J. Hu, and M. Li, “User-defined gestures for mediated social touch on touchscreens,” Personal and Ubiquitous Computing, vol. 27, no. 2, pp. 271-286, April 2023, 2023.
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DOI: 10.1007/s00779-021-01663-9
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DOI: 10.1007/s00779-021-01663-9
Q. Wei, M. Li, and J. Hu, “Mediated Social Touch with Mobile Devices: A Review of Designs and Evaluations,” IEEE Transactions on Haptics, vol. Early Access, Oct 25, 2023, 2023.
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DOI: 10.1109/TOH.2023.3327506
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DOI: 10.1109/TOH.2023.3327506
M. Xue, P. An, R.-H. Liang, Z. Guo, J. Hu, P. Hansen, and L. Feijs, “Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management,” in Proceedings of the 2023 ACM Designing Interactive Systems Conference, Pittsburgh, PA, USA, 2023, pp. 652–663.
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DOI: 10.1145/3563657.3596118
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DOI: 10.1145/3563657.3596118
M. Xue, C. Yao, J. Hu, Y. Hu, and H. Lyu, “Aesthetics and Empowerment,” in International Conference on Entertainment Computing, Singapore, 2023, pp. 403-406.
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DOI: 10.1007/978-981-99-8248-6_38
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DOI: 10.1007/978-981-99-8248-6_38
C. Yao, P. Wang, Z. Li, J. Li, X. Li, J. Hu, E. Barakova, F. Ying, and W. Xu, “StressButton: Using Connectivity of Everyday Objects for Children to Coping Learning Stress,” in Affective and Pleasurable Design, Vol. 71. International Conference on Human Factors Engineering and Human-Centered Computing, San Francisco, 2023, pp. 179–187.
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DOI: 10.54941/ahfe1003257
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DOI: 10.54941/ahfe1003257
R. Yuan, S. Zhang, X. Yang, S. Qiu, T. Han, and J. Hu, “A Review of Prototyping and Evaluating Approaches for Social Exergames Targeting Older Adults,” in Proceedings of the Eleventh International Symposium of Chinese CHI, Denpasar, Bali, Indonesia, 2023, pp. 146–157.
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DOI: 10.1145/3629606.3629621
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DOI: 10.1145/3629606.3629621
T. Zuo, M. V. Birk, E. D. van der Spek, and J. Hu, “The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning,” Entertainment Computing, vol. 46, pp. 100563, 2023/05/01/, 2023.
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DOI: 10.1016/j.entcom.2023.100563
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DOI: 10.1016/j.entcom.2023.100563
T. Zuo, J. Hu, E. v. d. Spek, and M. Birk, “Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective,” in Proceedings of the Eleventh International Symposium of Chinese CHI, Denpasar, Bali, Indonesia, 2023, pp. 55–60.
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DOI: 10.1145/3629606.3629613
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DOI: 10.1145/3629606.3629613
2022
J. A. Cerón-Guzmán, D. Tetteroo, J. Hu, and P. Markopoulos, “”Not Sure Sharing Does Anything Extra for Me”: Understanding How People with Cardiovascular Disease Conceptualize Sharing Personal Health Data with Peers,” International Journal of Environmental Research and Public Health, vol. 19, no. 15, pp. 9508, 2022.
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Y. Feng, G. Perugia, S. Yu, E. I. Barakova, J. Hu, and G. W. M. Rauterberg, “Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia,” International Journal of Social Robotics, vol. 14, no. 3, pp. 807-826, 2022/04/01, 2022.
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DOI: 10.1007/s12369-021-00823-4
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DOI: 10.1007/s12369-021-00823-4
M. Hoekstra, P.-l. Lu, T. Lyu, B. Zhang, and J. Hu, “Collective Stress Visualization Enabled by Smart Cushions for Office Chairs,” Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities, HCII 2022, Lecture Notes in Computer Science Series, 13325, pp. 278-290, Cham: Springer International Publishing, 2022.
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DOI: 10.1007/978-3-031-05463-1_20
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DOI: 10.1007/978-3-031-05463-1_20
K. Kang, B. Hengeveld, C. Hummels, and J. Hu, “Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems,” International Journal of Human–Computer Interaction, pp. 1-17, 2022.
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DOI: 10.1080/10447318.2021.2016234
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DOI: 10.1080/10447318.2021.2016234
J. Li, E. Barakova, J. Hu, W. Staal, and M. van Dongen-Boomsma, “ApEn: A Stress-Aware Pen for Children with Autism Spectrum Disorder,” in International Work-Conference on the Interplay Between Natural and Artificial Computation, Cham, 2022, pp. 281-290.
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DOI: 10.1007/978-3-031-06242-1_28
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DOI: 10.1007/978-3-031-06242-1_28
J. Li, E. van der Spek, J. Hu, and L. Feijs, “Extracting Design Guidelines for Augmented Reality Serious Games for Children,” IEEE Access, vol. 10, pp. 66660-66671, 2022.
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DOI: 10.1109/ACCESS.2022.3184775
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DOI: 10.1109/ACCESS.2022.3184775
S. Qiu, P. An, K. Kang, J. Hu, T. Han, and M. Rauterberg, “A Review of Data Gathering Methods for Evaluating Socially Assistive Systems,” Sensors, vol. 22, no. 1, pp. 82, 2022.
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DOI: 10.3390/s22010082
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DOI: 10.3390/s22010082
W. J. She, C. S. Ang, R. A. Neimeyer, L. A. Burke, Y. Zhang, A. Jatowt, Y. Kawai, J. Hu, M. Rauterberg, H. G. Prigerson, and P. Siriaraya, “Investigation of a Web-based Explainable AI Screening for Prolonged Grief Disorder,” IEEE Access, pp. 1-1, 2022.
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DOI: 10.1109/ACCESS.2022.3163311
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DOI: 10.1109/ACCESS.2022.3163311
Q. Wang, Z. Liu, C. He, and J. Hu, “Effects of Dynamic Digital Art with Audio-visual Emotional Congruence on Relieving Stress,” in Proceedings of the Tenth International Symposium of Chinese CHI, Guangzhou, China and Online, China, 2022, pp. 222–226.
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DOI: 10.1145/3565698.3565788
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DOI: 10.1145/3565698.3565788
Q. Wang, Z. Liu, and J. Hu, “Effects of Color Tone of Dynamic Digital Art on Emotion Arousal,” in Entertainment Computing – ICEC 2022, Cham, 2022, pp. 363-371.
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DOI: 10.1007/978-3-031-20212-4_30
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DOI: 10.1007/978-3-031-20212-4_30
R. Wang, and J. Hu, “Design for Connecting People Through Digital Artworks with Personal Information,” in Entertainment Computing – ICEC 2022, Cham, 2022, pp. 386-397.
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DOI: 10.1007/978-3-031-20212-4_32
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DOI: 10.1007/978-3-031-20212-4_32
Q. Wei, J. Hu, and M. Li, “Active and Passive Mediated Social Touch with Vibrotactile Stimuli in Mobile Communication,” Information, vol. 13, no. 2, pp. 63, 2022.
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DOI: 10.3390/info13020063
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DOI: 10.3390/info13020063
Q. Wei, M. Li, J. Hu, and L. Feijs, “Perceived Depth and Roughness of Virtual Buttons With Touchscreens,” IEEE Transactions on Haptics, vol. 15, no. 2, pp. 315-327, 2022.
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DOI: 10.1109/TOH.2021.3126609
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DOI: 10.1109/TOH.2021.3126609
M. Xue, R.-H. Liang, J. Hu, B. Yu, and L. Feijs, “Understanding How Group Workers Reflect on Organizational Stress with a Shared, Anonymous Heart Rate Variability Data Visualization,” in CHI Conference on Human Factors in Computing Systems Extended Abstracts, New Orleans, LA, USA, 2022, pp. Article 27.
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DOI: 10.1145/3491101.3503576
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DOI: 10.1145/3491101.3503576
M. Xue, C. Yao, J. Hu, Y. Hu, and H. Lyu, “Digital Arts and Health,” in Entertainment Computing – ICEC 2022, Cham, 2022, pp. 436-442.
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DOI: 10.1007/978-3-031-20212-4_37
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DOI: 10.1007/978-3-031-20212-4_37
X. Ye, J. Frens, and J. Hu, “Design Tools for Supporting the Remote Collaborative Design Process: A Systematic Review,” in Proceedings of the Tenth International Symposium of Chinese CHI, Guangzhou, China and Online, China, 2022, pp. 83–95.
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DOI: 10.1145/3565698.3565772
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DOI: 10.1145/3565698.3565772
X. Ye, J. Frens, and J. Hu, “Exploring Future Tools for Supporting Remote Collaborative Prototyping Process,” in IASDR 2021, Singapore, 2022, pp. 2806-2820.
DOI: 10.1007/978-981-19-4472-7_181
DOI: 10.1007/978-981-19-4472-7_181
T. Zuo, M. V. Birk, E. D. van der Spek, and J. Hu, “The mediating effect of fantasy on engagement in an AR game for learning,” Entertainment Computing, vol. 42, pp. 100480, 2022.
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DOI: 10.1016/j.entcom.2022.100480
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DOI: 10.1016/j.entcom.2022.100480
T. Zuo, J. Jiang, E. V. d. Spek, M. Birk, and J. Hu, “Situating Learning in AR Fantasy, Design Considerations for AR Game-Based Learning for Children,” Electronics, vol. 11, no. 15, pp. 2331, 2022.
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2021
B. Erten Uyumaz, L. Feijs, and J. Hu, “A Review of Digital Cognitive Behavioral Therapy for Insomnia (CBT-I Apps): Are They Designed for Engagement?,” International Journal of Environmental Research and Public Health, vol. 18, no. 6, pp. 2929, 2021.
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DOI: 10.3390/ijerph18062929
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DOI: 10.3390/ijerph18062929
Y. Feng, G. Perugia, S. Yu, E. I. Barakova, J. Hu, and G. W. M. Rauterberg, “Context-Enhanced Human-Robot Interaction: Exploring the Role of System Interactivity and Multimodal Stimuli on the Engagement of People with Dementia,” International Journal of Social Robotics, 2021/10/09, 2021.
DOI: 10.1007/s12369-021-00823-4
DOI: 10.1007/s12369-021-00823-4
M. Funk, R.-H. Liang, P. Palanque, J. Hu, and P. Markopoulos, “Designing and Engineering Interactive Computing Systems,” in Proceedings of the ACM on Human-Computer Interaction, 2021, pp. 1-4.
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DOI: 10.1145/3457140
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DOI: 10.1145/3457140
P. Markopoulos, J. Hu, and P. A. Palanque, EICS’21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems: ACM/IEEE, 2021.
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DOI: 10.1145/3459926
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DOI: 10.1145/3459926
S. Qiu, P. An, K. Kang, J. Hu, T. Han, and M. Rauterberg, “Investigating socially assistive systems from system design and evaluation: a systematic review,” Universal Access in the Information Society, 2021/11/15, 2021.
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DOI: 10.1007/s10209-021-00852-w
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DOI: 10.1007/s10209-021-00852-w
R. Wang, F. Wang, and J. Hu, “Intelligent Product Design with Natural Interaction,” in International Conference on Human-Computer Interaction, 2021, pp. 361-373.
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DOI: 10.1007/978-3-030-77015-0_26
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DOI: 10.1007/978-3-030-77015-0_26
X. Wang, J. Hu, B. Hengeveld, and M. Rauterberg, “Strategies for Panel Sequence Segmentations in d-Comics,” International Conference on Human-Computer Interaction, Springer, 2021, pp. 260-272.
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DOI: 10.1007/978-3-030-77015-0_19
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DOI: 10.1007/978-3-030-77015-0_19
X. Ye, J. Frens, and J. Hu, “Adjusting to a Distributed Collaborative Design Process During the COVID-19 Pandemic,” IEEE Pervasive Computing, pp. 1-9, 2021.
DOI: 10.1109/MPRV.2021.3111448
DOI: 10.1109/MPRV.2021.3111448
B. Yu, P. An, S. Hendriks, N. Zhang, L. Feijs, M. Li, and J. Hu, “ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-free Tangible Interface,” International Journal of Human–Computer Interaction, pp. 1-20, 2021.
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DOI: 10.1080/10447318.2021.1898827
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DOI: 10.1080/10447318.2021.1898827
T. Zuo, E. D. Spek, M. V. Birk, and J. Hu, “An Introduction to ChemiKami AR,” in International Conference on Entertainment Computing, 2021, pp. 521-526.
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DOI: 10.1007/978-3-030-89394-1_48
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DOI: 10.1007/978-3-030-89394-1_48
2020
S. A. b. Anas, R. H. Liang, J. Hu, and M. Rauterberg, “Designing Proactive Objects with Artificial Eyes Based on Perceptual Crossing Paradigm.” pp. 237-244.
DOI: 10.1109/RO-MAN47096.2020.9223528
DOI: 10.1109/RO-MAN47096.2020.9223528
L. Bai, and J. Hu, “Computer Vision on Wheelchairs: Detecting Sleeping Behavior of People with Intellectual Disabilities,” in HCII 2020: Distributed, Ambient and Pervasive Interactions, Cham, 2020, pp. 493-504.
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Y. Feng, E. I. Barakova, S. Yu, J. Hu, and G. Rauterberg, “Effects of the Level of Interactivity of a Social Robot and the Response of the Augmented Reality Display in Contextual Interactions of People with Dementia,” Sensors, vol. 20, no. 13, pp. 3771, 2020.
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DOI: 10.3390/s20133771
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DOI: 10.3390/s20133771
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “A System Supporting Intergenerational Storytelling for Older Adults,” in AHFE 2020: Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, Cham, 2020, pp. 307-312.
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C. Li, J. Hu, B. Hengeveld, and C. Hummels, “Supporting intergenerational memento storytelling for older adults through a tangible display: a case study,” Personal and Ubiquitous Computing, pp. 1-25, 2020.
DOI: 10.1007/s00779-020-01364-9
DOI: 10.1007/s00779-020-01364-9
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “A framework designing for story sharing of the elderly: From design opportunities to concept selection,” in International Conference on Intelligent Human Systems Integration, 2020, pp. 810-815.
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “Facilitating intergenerational storytelling for older adults in the nursing home: A case study,” Journal of Ambient Intelligence and Smart Environments, vol. 12, no. 2, pp. 153-177, 2020.
DOI: 10.3233/AIS-200552
DOI: 10.3233/AIS-200552
C. Li, K. Kang, X. Lin, J. Hu, B. Hengeveld, and C. Hummels, “Promoting Older Residents’ Social Interaction and Wellbeing: A Design Perspective,” Sustainability, vol. 12, no. 7, pp. 2834, 2020.
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DOI: 10.3390/su12072834
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DOI: 10.3390/su12072834
J. Li, E. D. v. d. Spek, X. Yu, J. Hu, and L. Feijs, “Exploring an augmented reality social learning game for elementary school students,” in Proceedings of the Interaction Design and Children Conference, London, United Kingdom, 2020, pp. 508–518.
DOI: 10.1145/3392063.3394422
DOI: 10.1145/3392063.3394422
Y. Ma, B. Yu, T. Bekker, J. Hu, and S. Vos, “FitBirds: Designing Heart Rate Feedback for Playful and Social Physical Education,” in Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, Tallinn, Estonia, 2020, pp. Article 103.
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DOI: 10.1145/3419249.3421243
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DOI: 10.1145/3419249.3421243
S. Qiu, P. An, J. Hu, T. Han, and M. Rauterberg, “Understanding visually impaired people’s experiences of social signal perception in face-to-face communication,” Universal Access in the Information Society, vol. 19, no. 4, pp. 873-890, 2020/11/01, 2020.
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DOI: 10.1007/s10209-019-00698-3
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DOI: 10.1007/s10209-019-00698-3
S. Qiu, J. Hu, T. Han, H. Osawa, and M. Rauterberg, “An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions,” IEEE Access, vol. 8, pp. 164661-164677, 2020.
DOI: 10.1109/ACCESS.2020.3022425
DOI: 10.1109/ACCESS.2020.3022425
S. Qiu, J. Hu, T. Han, H. Osawa, and M. Rauterberg, “Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication,” International Journal of Human–Computer Interaction, vol. 36, no. 9, pp. 839-855, 2020/05/27, 2020.
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DOI: 10.1080/10447318.2019.1696513
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DOI: 10.1080/10447318.2019.1696513
B. E. Uyumaz, U. Uyumaz, M. D. Rama, S. Overeem, J. Hu, and L. Feijs, “The Thought Journal App: Designed to confront thoughts that influence sleep,” in Proceedings of the 14th EAI International Conference on Pervasive Computing Technologies for Healthcare, Atlanta, GA, USA, 2020, pp. 288–295.
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DOI: 10.1145/3421937.3421980
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DOI: 10.1145/3421937.3421980
C. Wang, J. Terken, J. Hu, and M. Rauterberg, “Enhancing social closeness between drivers by digital augmentation,” International Journal of Human–Computer Interaction, vol. 36, no. 5, pp. 477-494, 2020.
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Q. Wei, M. Li, J. Hu, and L. Feijs, “Creating Mediated Touch Gestures with Vibrotactile Stimuli for Smart Phones,” in Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2020), 2020, pp. 519-526.
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N. Yang, G. van Hout, L. Feijs, W. Chen, and J. Hu, “SocialBike: Quantified-Self Data as Social Cue in Physical Activity,” in HealthyIoT 2019 -6th EAI International Conference on IoT Technologies for HealthCare, Cham, 2020, pp. 92-107.
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DOI: 10.1007/978-3-030-42029-1_7
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DOI: 10.1007/978-3-030-42029-1_7
N. Yang, G. van Hout, L. Feijs, W. Chen, and J. Hu, “Facilitating Physical Activity through On-Site Quantified-Self Data Sharing,” Sustainability, vol. 12, no. 12, pp. 4904 (1-21), 2020.
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DOI: 10.3390/su12124904
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DOI: 10.3390/su12124904
N. Yang, G. van Hout, L. Feijs, W. Chen, and J. Hu, “Enhancing Intrinsic Motivation in Physical Activity through Quantified-self Data Sharing,” EAI Endorsed Transactions on Pervasive Health and Technology, vol. 6, no. 21, pp. e4.1-12, 2020.
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DOI: 10.4108/eai.11-5-2020.164414
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DOI: 10.4108/eai.11-5-2020.164414
T. Zuo, M. V. Birk, E. D. v. d. Spek, and J. Hu, “Exploring Fantasy Play in MathMythos AR,” in Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, 2020, pp. 413–417.
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DOI: 10.1145/3383668.3419882
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DOI: 10.1145/3383668.3419882
2019
K. Davis-Owusu, E. Owusu, L. Marcenaro, C. Regazzoni, L. Feijs, and J. Hu, “Towards a Deeper Understanding of the Behavioural Implications of Bidirectional Activity-Based Ambient Displays in Ambient Assisted Living Environments,” Enhanced Living Environments Series, pp. 108-151, Cham: Springer International Publishing, 2019.
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DOI: 10.1007/978-3-030-10752-9_6
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DOI: 10.1007/978-3-030-10752-9_6
B. Erten-Uyumaz, M. Ahuja, T. Vacaretu, M. D. Rama, S. Overeem, T. Visser, J. Hu, and L. Feijs, “Design and evaluation of a negotiation-based sleep scheduler app for insomnia treatment,” in Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, Trento, Italy, 2019, pp. 225-233.
DOI: 10.1145/3329189.3329218
DOI: 10.1145/3329189.3329218
L. Feijs, and J. Hu, “Contemporary Industrial Design for Medical Domain,” CREATION AND DESIGN, no. 62, pp. 19-23, 2019.
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DOI: 10.3969/J.ISSN.1674-4187.2019.03.002
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DOI: 10.3969/J.ISSN.1674-4187.2019.03.002
Y. Feng, S. Yu, D. v. d. Mortel, E. Barakova, J. Hu, and M. Rauterberg, “LiveNature: Ambient Display and Social Robot-Facilitated Multi-Sensory Engagement for People with Dementia,” in Proceedings of the 2019 on Designing Interactive Systems Conference, San Diego, CA, USA, 2019, pp. 1321-1333.
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DOI: 10.1145/3322276.3322331
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DOI: 10.1145/3322276.3322331
J. Hu, A neural network based method for extracting heartrate from BCG signals , China ZL 2019 1 0691942.1, China National Intellectual Property Administration, 2019.
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J. Hu, “Design Research on Social Computing,” CREATION AND DESIGN, no. 60, pp. 97-99, 2019.
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J. Hu, R.-H. Liang, C.-S. Shih, A. Catala, L. Marcenaro, and H. Osawa, “Guest Editorial: Social and Human Aspects of Cyber-Physical Systems,” IET Cyber-Physical Systems: Theory & Applications, vol. 4, no. 3, pp. 187-188, 2019.
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K. Kang, B. Hengeveld, J. Hu, S. Zhang, and C. Hummels, “R2S: a public augmented printed media system to promote care home residents’ social interaction,” in Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019, pp. 1-7.
K. Kang, J. Hu, B. Hengeveld, and C. Hummels, “Augmenting Public Reading Experience to Promote Care Home Residents’ Social Interaction,” in Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, Salford (Manchester), United Kingdom, 2019, pp. 184-192.
DOI: 10.1145/3317697.3325128
DOI: 10.1145/3317697.3325128
K. Kang, J. Hu, B. J. Hengeveld, J. W. Frens, and C. C. Hummels, “Co-refining interactive systems with older adults from function, form and interaction,” in Academy for Design Innovation Management, London, UK, 2019, pp. 28-39.
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DOI: 10.33114/adim.2019.03.257
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DOI: 10.33114/adim.2019.03.257
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “Facilitating storytelling and preservation of mementos for the elderly through tangible interface,” in International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019, pp. 508-514.
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults,” in Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion, San Diego, CA, USA, 2019, pp. 245-250.
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DOI: 10.1145/3301019.3323902
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DOI: 10.1145/3301019.3323902
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly,” in Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, Tempe, Arizona, USA, 2019, pp. 359-366.
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DOI: 10.1145/3294109.3300979
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DOI: 10.1145/3294109.3300979
C. Li, J. Hu, B. J. Hengeveld, and C. C. Hummels, “Designing Research Prototype for the Elderly: A Case Study,” in Design and Semantics of Form and Movement (DeSForM 2019) Beyond Intelligence, 2019, pp. 195-202.
C. Li, J. Hu, B. J. Hengeveld, and C. C. Hummels, “Designing for older adults’ life storytelling through a tangible interactive device,” in Academy for Design Innovation Management, 2019, pp. 15-27.
J. Li, E. v. d. Spek, J. Hu, and L. Feijs, “Exploring Tangible Interaction and Diegetic Feedback in an AR Math Game for Children,” in Proceedings of the 18th ACM International Conference on Interaction Design and Children, Boise, ID, USA, 2019, pp. 580-585.
DOI: 10.1145/3311927.3325333
DOI: 10.1145/3311927.3325333
J. Li, E. D. van der Spek, J. Hu, and L. Feijs, “Turning your book into a game: improving motivation through tangible interaction and diegetic feedback in an AR mathematics game for children,” in Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019, pp. 73-85.
X. Lin, K. Kang, C. Li, B. Hengeveld, C. Hummels, M. Raterberg, and J. Hu, “Design for Connectedness: interaction design explorations for elderly people in care home context,” CREATION AND DESIGN, no. 62, pp. 5-18, 2019.
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DOI: 10.3969/J.ISSN.1674-4187.2019.03.001
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DOI: 10.3969/J.ISSN.1674-4187.2019.03.001
X. Lin, X. Liu, M. Rauterberg, and J. Hu, “Take a Photo for My Story: Social Connectedness for the Elderly,” Distributed, Ambient and Pervasive Interactions, Springer International Publishing, 2019, pp. 390-407.
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DOI: 10.1007/978-3-030-21935-2_30
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DOI: 10.1007/978-3-030-21935-2_30
Y. Ma, A. Veldhuis, T. Bekker, J. Hu, and S. Vos, “A Review of Design Interventions for Promoting Adolescents’ Physical Activity,” in Proceedings of the 18th ACM International Conference on Interaction Design and Children, Boise, ID, USA, 2019, pp. 161-172.
DOI: 10.1145/3311927.3323130
DOI: 10.1145/3311927.3323130
Y. Ma, B. Yu, S. Vos, J. van de Ven, T. Bekker, and J. Hu, “Designing digitally-augmented feedback for physical education,” Crossing Borders in Research on Sport and Physical Activity, pp. 79-81, 2019.
S. Qiu, J. Hu, T. Han, H. Osawa, and M. Rauterberg, “Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication,” International Journal of Human–Computer Interaction, pp. 1-17, 2019.
X. Ren, B. Yu, Y. Lu, B. Zhang, J. Hu, and A. Brombacher, “LightSit: An Unobtrusive Health-Promoting System for Relaxation and Fitness Microbreaks at Work,” Sensors, vol. 19, no. 9, pp. 2162, 2019.
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DOI: 10.3390/s19092162
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DOI: 10.3390/s19092162
T. Treurniet, L. Bai, S. à Campo, X. Wang, J. Hu, and E. Barakova, “Drones with eyes: expressive Human-Drone Interaction,” in 1st International Workshop on Human-Drone Interaction, Glasgow, United Kingdom, 2019, pp. hal-02128380.
X. Wang, J. Hu, B. Hengeveld, and M. Rauterberg, “Segmentation of Panels in d-Comics,” Interactivity, Game Creation, Design, Learning, and Innovation, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST Series, 265, A. L. Brooks, E. Brooks and C. Sylla, eds., pp. 28-37: Springer, 2019.
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DOI: 10.1007/978-3-030-06134-0_4
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DOI: 10.1007/978-3-030-06134-0_4
X. Wang, J. Hu, B. J. Hengeveld, and M. Rauterberg, “Expressing segmentation in d-comics,” in 21st International Conference on Human-Computer Interaction, HCI International 2019, 2019, pp. 402-409.
M. Xue, R. Liang, B. Yu, M. Funk, J. Hu, and L. Feijs, “AffectiveWall: Designing Collective Stress-Related Physiological Data Visualization for Reflection,” IEEE Access, vol. 7, pp. 131289-131303, 2019.
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DOI: 10.1109/ACCESS.2019.2940866
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DOI: 10.1109/ACCESS.2019.2940866
N. Yang, G. van Hout, L. Feijs, W. Chen, and J. Hu, “Simulating social cycling experience in design research,” in International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019, pp. 379-384.
N. Yang, G. van Hout, L. Feijs, W. Chen, and J. Hu, “Supporting weight loss through digitally-augmented social expression,” in 7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019, 2019, pp. 459-470.
B. Yu, B. Zhang, P. An, L. Xu, M. Xue, and J. Hu, “An Unobtrusive Stress Recognition System for the Smart Office,” in 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2019, pp. 1326-1329.
B. Yu, B. Zhang, L. Xu, P. Fang, and J. Hu, “Automatic Detection of Atrial Fibrillation from Ballistocardiogram (BCG) Using Wavelet Features and Machine Learning,” in 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2019, pp. 4322-4325.
T. Zuo, L. Feijs, E. D. van der Spek, and J. Hu, “A classification of fantasy in serious games,” in Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion, 2019, pp. 821-828.
2018
B. Erten-Uyumaz, S. Overeem, L. Feijs, M. D. Rama, and J. Hu, “A Digital Sleep Restriction System for Insomnia Therapy Based on Sleep Window Shift Negotiation,” in Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, 2018, pp. 58-61.
DOI: 10.1145/3197768.3201531
DOI: 10.1145/3197768.3201531
Y. Feng, R. van Reijmersdal, S. Yu, M. Rauterberg, J. Hu, and E. Barakova, “Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities,” in INTETAIN 2017, Cham, 2018, pp. 49-58.
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DOI: 10.1007/978-3-319-73062-2_4
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DOI: 10.1007/978-3-319-73062-2_4
Y. Feng, S. Yu, D. v. d. Mortel, E. Barakova, M. Rauterberg, and J. Hu, “Closer to Nature: Multi-sensory Engagement in Interactive Nature Experience for Seniors with Dementia,” in Proceedings of the Sixth International Symposium of Chinese CHI, Montreal, QC, Canada, 2018, pp. 49-56.
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DOI: 10.1145/3202667.3202674
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DOI: 10.1145/3202667.3202674
Z. Fu, J. Hu, H. Mi, and X.-D. Yang, “Chinese CHI 2018 Workshop,” in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018, pp. W06:1–W06:5.
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DOI: 10.1145/3170427.3170611
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DOI: 10.1145/3170427.3170611
K. Kang, J. Hu, B. Hengeveld, and C. Hummels, “Designing an augmented print media system to promote social interaction in nursing homes: a preliminary study,” in Proceedings of the Sixth International Symposium of Chinese CHI, Montreal, QC, Canada, 2018, pp. 76-83.
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DOI: 10.1145/3202667.3202678
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DOI: 10.1145/3202667.3202678
K. Kang, X. Lin, C. Li, J. Hu, B. Hengeveld, C. Hummels, and M. Rauterberg, “Designing interactive public displays in caring environments: A case study of OutLook,” Journal of Ambient Intelligence and Smart Environments, vol. 10, no. 6, pp. 427-443, 2018.
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DOI: 10.3233/AIS-180504
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DOI: 10.3233/AIS-180504
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “Slots-Memento: A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos,” The International Journal of Multimedia & Its Applications (IJMA), vol. 10, no. 1/2/3, pp. 63-76, 2018.
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DOI: 10.5121/ijma.2018.10306
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DOI: 10.5121/ijma.2018.10306
C. Li, J. Hu, B. Hengeveld, and C. Hummels, “Slots-story: facilitate inter-generational life story sharing and preservation of the elderly,” in Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, Norway, 2018, pp. 691-695.
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DOI: 10.1145/3240167.3240245
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DOI: 10.1145/3240167.3240245
C. Li, X. Lin, K. Kang, J. Hu, B. Hengeveld, C. Hummels, and M. Rauterberg, “Interactive Gallery: Enhance Social Interaction for Elders by Story Sharing,” Advances in Digital Cultural Heritage, Lecture Notes in Computer Science, vol 10754 Series, pp. 104-116: Springer, 2018.
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DOI: 10.1007/978-3-319-75789-6_8
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DOI: 10.1007/978-3-319-75789-6_8
J. Li, E. van der Spek, J. Hu, and L. Feijs, “See Me Roar: On the Over-Positive, Cross-Cultural Response on an AR Game for Math Learning,” in JCSG 2018, Lecture Notes in Computer Science, Cham, 2018, pp. 54-65.
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DOI: 10.1007/978-3-030-02762-9_7
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DOI: 10.1007/978-3-030-02762-9_7
R.-H. Liang, B. Yu, M. Xue, J. Hu, and L. M. G. Feijs, “BioFidget Demo: Biofeedback for Respiration Training Using an Augmented Fidget Spinner,” in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018, pp. D313:1–D313:4.
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DOI: 10.1145/3170427.3186523
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DOI: 10.1145/3170427.3186523
R.-H. Liang, B. Yu, M. Xue, J. Hu, and L. M. G. Feijs, “BioFidget Video: Biofeedback for Respiration Training Using an Augmented Fidget Spinner,” in Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018, pp. VS02:1–VS02:1.
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DOI: 10.1145/3170427.3186594
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DOI: 10.1145/3170427.3186594
R.-H. Liang, B. Yu, M. Xue, J. Hu, and L. M. G. Feijs, “BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner,” in Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada, 2018, pp. 613:1–613:12.
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DOI: 10.1145/3173574.3174187
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DOI: 10.1145/3173574.3174187
Y. Ma, T. Bekker, X. Ren, J. Hu, and S. Vos, “Effects of playful audio augmentation on teenagers’ motivations in cooperative physical play,” in Proceedings of the 17th ACM Conference on Interaction Design and Children, Trondheim, Norway, 2018, pp. 43-54.
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DOI: 10.1145/3202185.3202729
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DOI: 10.1145/3202185.3202729
S. Qiu, L. Du, T. Han, and J. Hu, “Flavor Explore: Rapid Prototyping and Evaluation of User Interfaces,” in HCI International 2018, 20th International Conference on Human Computer Interaction, Las Vegas, Nevada, 2018, pp. (Accepted).
S. Qiu, T. Han, H. Osawa, M. Rauterberg, and J. Hu, “HCI Design for People with Visual Disability in Social Interaction,” in HCI International 2018, 20th International Conference on Human Computer Interaction, Las Vegas, Nevada, 2018, pp. (Accepted).
S. QIU, T. HAN, M. RAUTERBERG, and J. HU, “Impact of Simulated Gaze Gestures on Social Interaction for People with Visual Impairments,” in Transdisciplinary Engineering Methods for Social Innovation of Industry 4.0: Proceedings of the 25th ISPE Inc. International Conference on Transdisciplinary Engineering, 2018, pp. 249-258.
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DOI: doi:10.3233/978-1-61499-898-3-249
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DOI: doi:10.3233/978-1-61499-898-3-249
L. Tao, M. E. Thoolen, B. de Vogel, L. Feijs, W. Chen, and J. Hu, “EVE: A Combined Physical-Digital Interface for Insomnia Sleep Diary,” in Proceedings of SAI Intelligent Systems Conference, 2018, pp. 464-473.
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DOI: 10.1007/978-3-030-01057-7_37
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DOI: 10.1007/978-3-030-01057-7_37
X. Wang, B. Zhang, and J. Hu, Piezoelectric Film Structure, ZL 2017 20 601896.8, 2018.
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X. Wang, B. Zhang, and J. Hu, Patient Monitoring Bed, ZL 2017 2 0602447.5, 2018.
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B. Yu, M. Funk, J. Hu, and L. Feijs, “UnWind: musical biofeedback interfaces for relaxation training,” Behaviour & Information Technology, vol. 37, no. 8, pp. 800-814, 2018.
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DOI: 10.1080/0144929X.2018.1484515
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DOI: 10.1080/0144929X.2018.1484515
B. Yu, M. Funk, J. Hu, Q. Wang, and L. Feijs, “Biofeedback for Everyday Stress Management: A Systematic Review,” Frontiers in ICT, vol. 5, no. 23, 2018-September-07, 2018.
DOI: 10.3389/fict.2018.00023
DOI: 10.3389/fict.2018.00023
B. Yu, J. Hu, M. Funk, and L. Feijs, “DeLight: biofeedback through ambient light for stress intervention and relaxation assistance,” Personal and Ubiquitous Computing, vol. 22, no. 4, pp. 787–805, May 23, 2018.
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DOI: 10.1007/s00779-018-1141-6
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DOI: 10.1007/s00779-018-1141-6
B. Yu, J. Hu, M. Funk, R. Liang, M. Xue, and L. Feijs, “RESonance: Lightweight, Room-Scale Audio-Visual Biofeedback for Immersive Relaxation Training,” IEEE Access, vol. 6, pp. 38336-38347, 2018.
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DOI: 10.1109/ACCESS.2018.2853406
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DOI: 10.1109/ACCESS.2018.2853406
B. Zhang, I. Lebedeva, H. Zhang, and J. Hu, “Design for Fetal Heartbeat Detection and Monitoring in Pregnancy Care,” in DAPI 2018: Distributed, Ambient and Pervasive Interactions: Understanding Humans, Cham, 2018, pp. 156-167.
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DOI: 10.1007/978-3-319-91125-0_13
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DOI: 10.1007/978-3-319-91125-0_13
N. Zhang, B. Yu, P. An, M. Li, Y. Li, and J. Hu, “Creating Tactile Emotional Expressions Based on Breathing Patterns,” in Proceedings of the Sixth International Symposium of Chinese CHI, Montreal, QC, Canada, 2018, pp. 164-167.
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DOI: 10.1145/3202667.3202697
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DOI: 10.1145/3202667.3202697
2017
S. A. b. Anas, M. Rauterberg, and J. Hu, “Exploring Gaze-Activated Object With the CoffeePet,” in Proceedings of the 5th International Conference on Human Agent Interaction, Bielefeld, Germany, 2017, pp. 325-328.
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DOI: 10.1145/3125739.3132578
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DOI: 10.1145/3125739.3132578
S. A. b. Anas, M. Rauterberg, and J. Hu, “Designing Elements for a Gaze Sensitive Object: Meet the CoffeePet,” in Proceedings of the 5th International Conference on Human Agent Interaction, Bielefeld, Germany, 2017, pp. 223-231.
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DOI: 10.1145/3125739.3125745
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DOI: 10.1145/3125739.3125745
K. Davis, E. Owusu, G. van den Boomen, H. Apeldoorn, L. Marcenaro, C. Regazzoni, L. Feijs, and J. Hu, “Presenting a Real-Time Activity-Based Bidirectional Framework for Improving Social Connectedness,” Advances in Computational Intelligence: 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, Cadiz, Spain, June 14-16, 2017, Proceedings, Part II, Series, I. Rojas, G. Joya and A. Catala, eds., pp. 356-367, Cham: Springer International Publishing, 2017.
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DOI: 10.1007/978-3-319-59147-6_31
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DOI: 10.1007/978-3-319-59147-6_31
K. Davis, E. B. Owusu, L. Marcenaro, L. Feijs, C. Regazzoni, and J. Hu, “Effects of Ambient Lighting Displays on Peripheral Activity Awareness,” IEEE Access, vol. 5, pp. 9318-9335, 2017.
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DOI: 10.1109/ACCESS.2017.2703866
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DOI: 10.1109/ACCESS.2017.2703866
K. Davis, E. B. Owusu, L. Marcenaro, J. Hu, C. S. Regazzoni, and L. Feijs, “Pervasive sensing for social connectedness,” Enhanced living environments: from models to technologies, Series, pp. 49-79: Institution of Engineering and Technology (IET), 2017.
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DOI: 10.1049/PBHE010E_ch3
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DOI: 10.1049/PBHE010E_ch3
L. Feijs, J. Hu, M. Funk, M. Goevaerts, T. Keusters, and C. Van Kessel, “Constructing Mini-tools for Tessellations,” in Proceedings of Bridges 2017: Mathematics, Art, Music, Architecture, Education, Culture, 2017, pp. 395-398.
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Y. Feng, R. van Reijmersdal, S. Yu, J. Hu, M. Rauterberg, and E. Barakova, “Using Observational Engagement Assessment Method VC-IOE for Evaluating an Interactive Table Designed for Seniors with Dementia,” Smart Health: International Conference, ICSH 2017, Hong Kong, China, June 26-27, 2017, Proceedings, Series, H. Chen, D. D. Zeng, E. Karahanna et al., eds., pp. 26-37, Cham: Springer International Publishing, 2017.
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DOI: 10.1007/978-3-319-67964-8_3
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DOI: 10.1007/978-3-319-67964-8_3
J. Li, E. v. d. Spek, J. Hu, and L. Feijs, “SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality,” in Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, Amsterdam, The Netherlands, 2017, pp. 345-351.
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DOI: 10.1145/3130859.3131316
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DOI: 10.1145/3130859.3131316
J. Li, E. van der Spek, L. Feijs, F. Wang, and J. Hu, “Augmented Reality Games for Learning: A Literature Review,” Distributed, Ambient and Pervasive Interactions, Series, 10291, N. Streitz and P. Markopoulos, eds., pp. 612-626: Springer, 2017.
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M. Nakevska, A. van der Sanden, M. Funk, J. Hu, and M. Rauterberg, “Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences,” Entertainment Computing, vol. 21, pp. 97-104, 6//, 2017.
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DOI: https://doi.org/10.1016/j.entcom.2017.01.001
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DOI: https://doi.org/10.1016/j.entcom.2017.01.001
W. J. She, L. Burke, R. A. Neimyer, K. Roberts, W. Lichtenthal, J. Hu, and M. Rauterberg, “Toward the Development of a Monitoring and Feedback System for Predicting Poor Adjustment to Grief,” Proceedings of the Conference on Design and Semantics of Form and Movement – Sense and Sensitivity, DeSForM 2017, Series, M. B. Alonso and E. Ozcan, eds., pp. 25-43, Rijeka: InTech, 2017.
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DOI: 10.5772/intechopen.71109
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DOI: 10.5772/intechopen.71109
B. E. Uyumaz, R. Hendrikx, L. Quaedackers, L. Feijs, M. D. Rama, S. Overeem, and J. Hu, “An interactive thought visualization tool for insomnia treatment,” Procedia Computer Science, vol. 121, pp. 314-321, 2017.
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C. Valk, X. Lin, L. Feijs, M. Rauterberg, and J. Hu, “Closer to Nature – Interactive Installation Design for Elderly with Dementia,” in Proceedings of the 3rd International Conference on Information and Communication Technologies for Ageing Well and e-Health – Volume 1: ICT4AWE,, Porto, Portugal, 2017, pp. 228 – 235
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DOI: 10.5220/0006378502280235
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DOI: 10.5220/0006378502280235
R. van Dijk, W. Liang, B. Zhang, and J. Hu, “Development and Evaluation of a Non-obtrusive Patient Monitoring System with Smart Patient Beds,” Distributed, Ambient and Pervasive Interactions, Series, 10291, N. Streitz and P. Markopoulos, eds., pp. 482-490: Springer, 2017.
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C. Wang, Z. Lu, J. Terken, and J. Hu, “HUD – AR: Enhancing Communication between Drivers by Affordable Technology,” in Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct, Oldenburg, Germany, 2017, pp. 249-250.
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DOI: 10.1145/3131726.3131875
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DOI: 10.1145/3131726.3131875
C. Wang, S. Steeghs, D. Chakraborty, A. Gorle, D. Dey, S. v. d. Star, A. Sudhakaran, J. Terken, and J. Hu, “Designing for Enhancing Situational Awareness of Semi-Autonomous Driving Vehicles,” in Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct, Oldenburg, Germany, 2017, pp. 228-229.
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DOI: 10.1145/3131726.3132061
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DOI: 10.1145/3131726.3132061
C. Wang, J. Terken, and J. Hu, “CarNote: Reducing Misunderstanding between Drivers by Digital Augmentation,” in Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017, pp. 85-94.
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M. Xue, R.-H. Liang, J. Hu, and L. Feijs, “ClockViz: Designing Public Visualization for Coping with Collective Stress in Teamwork,” Proceedings of the Conference on Design and Semantics of Form and Movement – Sense and Sensitivity, DeSForM 2017, Series, M. B. Alonso and E. Ozcan, eds., pp. 67-78, Rijeka: InTech, 2017.
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DOI: 10.5772/intechopen.71220
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DOI: 10.5772/intechopen.71220
N. Yang, G. van Hout, L. Feijs, W. Chen, and J. Hu, “Eliciting values through wearable expression in weight loss,” in Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vienna, Austria, 2017, pp. 86.1-6.
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DOI: 10.1145/3098279.3122129
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DOI: 10.1145/3098279.3122129
B. Yu, M. Funk, J. Hu, and L. Feijs, “StressTree: A Metaphorical Visualization for Biofeedback-assisted Stress Management,” in Proceedings of the 2017 Conference on Designing Interactive Systems, Edinburgh, United Kingdom, 2017, pp. 333-337.
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DOI: 10.1145/3064663.3064729
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DOI: 10.1145/3064663.3064729
B. Yu, J. Hu, M. Funk, and L. Feijs, “A Model of Nature Soundscape for Calm Information Display,” Interacting with Computers, vol. 29, no. 6, pp. 813-823, 2017.
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DOI: 10.1093/iwc/iwx007
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DOI: 10.1093/iwc/iwx007
2016
S. A. b. Anas, S. Qiu, M. Rauterberg, and J. Hu, “Exploring Social Interaction with Everyday Object based on Perceptual Crossing,” in Proceedings of the Fourth International Conference on Human Agent Interaction, Biopolis, Singapore, 2016, pp. 11-18.
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DOI: 10.1145/2974804.2974810
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DOI: 10.1145/2974804.2974810
S. A. b. Anas, S. Qiu, M. Rauterberg, and J. Hu, “Exploring Gaze in Interacting with Everyday Objects with an Interactive Cup,” in Proceedings of the Fourth International Conference on Human Agent Interaction, Biopolis, Singapore, 2016, pp. 345-348.
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DOI: 10.1145/2974804.2980494
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DOI: 10.1145/2974804.2980494
K. Davis, L. Feijs, J. Hu, L. Marcenaro, and C. Regazzoni, “Improving Awareness and Social Connectedness through the Social Hue: Insights and Perspectives,” in Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016, pp. 12-23.
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DOI: 10.1145/2996267.2996269
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DOI: 10.1145/2996267.2996269
K. Davis, E. Owusu, V. Bastani, L. Marcenaro, J. Hu, C. Regazzoni, and L. Feijs, “Activity recognition based on inertial sensors for Ambient Assisted Living,” in 2016 19th International Conference on Information Fusion (FUSION), 2016, pp. 371-378.
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K. Davis, E. Owusu, J. Hu, L. Marcenaro, C. Regazzoni, and L. Feijs, “Promoting Social Connectedness through Human Activity-Based Ambient Displays,” in Proceedings of the International Symposium on Interactive Technology and Ageing Populations, Kochi, Japan, 2016, pp. 64-76.
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DOI: 10.1145/2996267.2996274
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DOI: 10.1145/2996267.2996274
K. Davis, E. Owusu, L. Marcenaro, L. Feijs, C. Regazzoni, and J. Hu, “Evaluating human activity-based ambient lighting displays for effective peripheral communication,” in Proceedings of the 11th EAI International Conference on Body Area Networks, Turin, Italy, 2016, pp. 148-154.
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Y. Guo, M. Yang, J. Hu, and L. Tao, “Persuasive tech in keeping chronic patients’ willingness in health self-management,” Advances in Energy, Environment and Materials Science, Series, Y. Wang and J. Zhao, eds., pp. 769-772, London,: Taylor & Francis Group, 2016.
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DOI: 10.1201/b19635-152
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DOI: 10.1201/b19635-152
J. Hu, “Social Things: Design Research on Social Computing,” Cross-Cultural Design, Lecture Notes in Computer Science Series, P.-L. P. Rau, ed., pp. 79-88, Cham: Springer International Publishing, 2016.
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DOI: 10.1007/978-3-319-40093-8_9
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DOI: 10.1007/978-3-319-40093-8_9
X. Lin, K. Kang, C. Li, J. Hu, B. Hengeveld, M. Rauterberg, and C. Hummels, “ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes,” Intelligent Environments 2016, Ambient Intelligence and Smart Environments Series, P. Novais and S. Konomi, eds., pp. 376 – 385, 2016.
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DOI: 10.3233/978-1-61499-690-3-376
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DOI: 10.3233/978-1-61499-690-3-376
S. Qiu, S. A. Anas, and J. Hu, “Whispering Bubbles: Exploring Anthropomorphism through Shape-Changing Interfaces,” in Proceedings of the Fourth International Conference on Human Agent Interaction, Biopolis, Singapore, 2016, pp. 55-58.
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DOI: 10.1145/2974804.2980481
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DOI: 10.1145/2974804.2980481
S. Qiu, S. A. Anas, H. Osawa, M. Rauterberg, and J. Hu, “Model-Driven Gaze Simulation for the Blind Person in Face-to-Face Communication,” in Proceedings of the Fourth International Conference on Human Agent Interaction, Biopolis, Singapore, 2016, pp. 59-62.
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DOI: 10.1145/2974804.2980482
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DOI: 10.1145/2974804.2980482
S. Qiu, S. A. Anas, H. Osawa, M. Rauterberg, and J. Hu, “E-Gaze Glasses: Simulating Natural Gazes for Blind People,” in Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, Eindhoven, 2016, pp. 563-569.
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S. Qiu, M. Rauterberg, and J. Hu, “Designing and Evaluating a Wearable Device for Accessing Gaze Signals from the Sighted,” Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices, Lecture Notes in Computer Science Series, M. Antona and C. Stephanidis, eds., pp. 454-464, Cham: Springer International Publishing, 2016.
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DOI: 10.1007/978-3-319-40250-5_43
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DOI: 10.1007/978-3-319-40250-5_43
S. Qiu, M. Rauterberg, and J. Hu, “Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication,” in Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, Eindhoven, 2016, pp. 556-562.
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C. Tan, L. Wahidin, S. Khalil, N. Tamaldin, J. Hu, and M. Rauterberg, “The Application of Expert System: a Review of Research and Applications,” ARPN Journal of Engineering and Applied Sciences, vol. 11, no. 4, pp. 2448-2453, 2016.
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M. Vahdat, M. B. Carvalho, M. Funk, M. Rauterberg, J. Hu, and D. Anguita, “Learning analytics for Lix puzzle-game,” DANS, 2016.
DOI: 10.17026/dans-xk7-8f5r
DOI: 10.17026/dans-xk7-8f5r
M. Vahdat, M. B. Carvalho, M. Funk, M. Rauterberg, J. Hu, and D. Anguita, “Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players,” Adaptive and Adaptable Learning, Lecture Notes in Computer Science Series, 9891, K. Verbert, M. Sharples and T. Klobučar, eds., pp. 673-677, 2016.
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DOI: 10.1007/978-3-319-45153-4
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DOI: 10.1007/978-3-319-45153-4
L. S. Wahidin, C. F. Tan, S. N. Khalil, N. Tamaldin, Sivarao, J. HU, and M. Rauterberg, “A Knowledge-based Architecture Framwork of Design for Assemble System (DAEx),” ARPN Journal of Engineering and Applied Sciences , vol. 11, no. 4, pp. 2505-2507, 2016.
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C. Wang, J. Terken, J. Hu, and M. Rauterberg, “Likes and Dislikes on the Road: A Social Feedback System for Improving Driving Behavior,” in Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016, pp. 43-50.
C. Wang, J. Terken, J. Hu, and M. Rauterberg, “Improving connectedness between drivers by digital augmentation,” in Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct, 2016, pp. 135-140.
N. Yang, G. van Hout, L. Feijs, W. Chen, and J. Hu, “i-Ribbon: Social Expression Through Wearables to Support Weight-Loss Efforts,” Intelligent Environments 2016, Ambient Intelligence and Smart Environments Series, P. Novais and S. Konomi, eds., pp. 524 – 533, 2016.
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DOI: 10.3233/978-1-61499-690-3-524
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DOI: 10.3233/978-1-61499-690-3-524
B. Yu, R. Arents, M. Funk, J. Hu, and L. M. G. Feijs, “HeartPlotter: Visualizing Bio-data by Drawing on Paper,” in Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Santa Clara, California, USA, 2016, pp. 1794-1799.
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DOI: 10.1145/2851581.2892289
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DOI: 10.1145/2851581.2892289
B. Yu, R. Arents, J. Hu, M. Funk, and L. Feijs, “Heart Calligraphy: an Abstract Portrait Inside the Body,” in Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, Eindhoven, 2016, pp. 675-680.
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B. Yu, N. Bongers, A. van Asseldonk, J. Hu, M. Funk, and L. Feijs, “LivingSurface: Biofeedback through Shape-changing Display,” in Tenth Anniversary Conference on Tangible Embedded and Embodied Interaction, Eindhoven, 2016, pp. 168-175.
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B. Yu, J. Hu, M. Funk, and L. Feijs, “A Study on User Acceptance of Different Auditory Content for Relaxation,” in Proceedings of the Audio Mostly 2016, Norrköping, Sweden, 2016, pp. 69-76.
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DOI: 10.1145/2986416.2986418
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DOI: 10.1145/2986416.2986418
2015
M. B. Carvalho, F. Bellotti, R. Berta, F. Curatelli, A. De Gloria, G. Gazzarata, J. Hu, M. Kickmeier-Rust, and C. Martinengo, “The Journey: A Service-Based Adaptive Serious Game on Probability,” Games and Learning Alliance, Lecture Notes in Computer Science Series, 9221, A. De Gloria, ed., pp. 97-106: Springer International Publishing, 2015.
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DOI: 10.1007/978-3-319-22960-7_10
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DOI: 10.1007/978-3-319-22960-7_10
M. B. Carvalho, F. Bellotti, R. Berta, A. De Gloria, G. Gazzarata, J. Hu, and M. Kickmeier-Rust, “A case study on Service-Oriented Architecture for Serious Games,” Entertainment Computing, vol. 6, no. 1, pp. 1-10, 2015.
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DOI: 10.1016/j.entcom.2014.11.001
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DOI: 10.1016/j.entcom.2014.11.001
M. B. Carvalho, F. Bellotti, R. Berta, A. De Gloria, C. I. Sedano, J. B. Hauge, J. Hu, and M. Rauterberg, “An activity theory-based model for serious games analysis and conceptual design,” Computers & Education, vol. 87, pp. 166-181, 2015.
DOI: 10.1016/j.compedu.2015.03.023
DOI: 10.1016/j.compedu.2015.03.023
M. B. Carvalho, F. Bellotti, J. Hu, J. B. Hauge, R. Berta, A. D. Gloria, and M. Rauterberg, “Towards a Service-Oriented Architecture Framework for Educational Serious Games,” in Advanced Learning Technologies (ICALT), 2015 IEEE 15th International Conference on, 2015, pp. 147-151.
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DOI: 10.1109/ICALT.2015.145
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DOI: 10.1109/ICALT.2015.145
M. B. Carvalho, J. Hu, F. Bellotti, A. Gloria, and M. Rauterberg, “Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games,” Entertainment Computing – ICEC 2015: 14th International Conference, ICEC 2015, Lecture Notes in Computer Science Series, K. Chorianopoulos, M. Divitini, J. Baalsrud Hauge et al., eds., pp. 578-580, Cham: Springer International Publishing, 2015.
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DOI: 10.1007/978-3-319-24589-8_61
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DOI: 10.1007/978-3-319-24589-8_61
L.-L. Chen, T. Djajadiningrat, L. Feijs, S. Fraser, J. Hu, S. Kyffin, L. Rampino, E. Rodriguez, and D. Steffen, Design and semantics of form and movement (DeSForM 2015): Aesthetics of interaction: Dynamic, Multisensory, Wise, Milan: Philips, 2015.
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P. Chueng-Nainby, X. Lin, and J. Hu, “Kindness as a Collective Wish to Co-Design with Communities using Physical Installation,” in International Conference 2015 of the Design Research Society Special Interest Group on Experiential Knowledge (EKSIG 2015), Denmark, 2015, pp. 173-184.
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K. Davis, H. Jun, L. Feijs, and E. Owusu, “Social Hue: A subtle awareness system for connecting the elderly and their caregivers,” in Pervasive Computing and Communication Workshops (PerCom Workshops), 2015 IEEE International Conference on, 2015, pp. 178-183.
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DOI: 10.1109/PERCOMW.2015.7134015
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DOI: 10.1109/PERCOMW.2015.7134015
K. Davis, E. Owusu, C. Regazzoni, L. Marcenaro, L. Feijs, and J. Hu, “Perception of Human Activities: A Means to Support Connectedness Between the Elderly and Their Caregivers.” pp. 194-199.
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L. Feijs, and J. Hu, “Dynamic aesthetics of generative two-dimensional geometric art,” in 9th International Conference on Design and Semantics of Form and Movement (DeSForM 2015) – AESTHETICS OF INTERACTION: DYNAMIC, MULTISENSORY, WISE, Milan, 2015, pp. 326-331.
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P. Gongsook, J. Peijnenborgh, E. van der Spek, J. Hu, F. Bellotti, R. Berta, A. de Gloria, F. Curatelli, C. Martinengo, M. Rauterberg, and J. Hendriksen, “Designing a Serious Game as a Diagnostic Tool,” Games and Learning Alliance, Lecture Notes in Computer Science Series, 9221, A. De Gloria, ed., pp. 63-72: Springer International Publishing, 2015.
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DOI: 10.1007/978-3-319-22960-7_7
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DOI: 10.1007/978-3-319-22960-7_7
X. Lin, J. Hu, and M. Rauterberg, “Review on Interaction Design for Social Context in Public Spaces,” Cross-Cultural Design Methods, Practice and Impact, Lecture Notes in Computer Science Series, 9180, P. L. P. Rau, ed., pp. 328-338: Springer International Publishing, 2015.
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DOI: 10.1007/978-3-319-20907-4_30
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DOI: 10.1007/978-3-319-20907-4_30
X. Lin, L. Tao, B. Yu, Y. Guo, and J. Hu, “Interact Through Your Data: Collective Immersive Experience Design for Indoor Exercises,” Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, Lecture Notes in Computer Science Series, 9181, P. L. P. Rau, ed., pp. 328-337: Springer International Publishing, 2015.
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DOI: 10.1007/978-3-319-20934-0_31
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DOI: 10.1007/978-3-319-20934-0_31
H. Liu, J. Hu, and M. Rauterberg, “Follow Your Heart: Heart Rate Controlled Music Recommendation for Low Stress Air Travel,” Interaction Studies – Social Behaviour and Communication in Biological and Artificial Systems, vol. 16, no. 2, pp. 303-339, 2015.
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DOI: 10.1075/is.16.2.12liu
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DOI: 10.1075/is.16.2.12liu
S. Qiu, J. Hu, and M. Rauterberg, “Nonverbal Signals for Face-to-Face Communication between the Blind and the Sighted,” in International Conference on Enabling Access for Persons with Visual Impairment, Athens, Greece, 2015, pp. 157-165.
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S. Qiu, J. Hu, and M. Rauterberg, “Mobile Social Media for the Blind: Preliminary Observations,” in International Conference on Enabling Access for Persons with Visual Impairment, Athens, Greece, 2015, pp. 152-156.
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C. Wang, J. Terken, B. Yu, and J. Hu, “Reducing driving violations by receiving feedback from other drivers,” in Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Nottingham, United Kingdom, 2015, pp. 62-67.
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DOI: 10.1145/2809730.2809736
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DOI: 10.1145/2809730.2809736
F. Wang, J. Hu, and M. Funk, “Practice and Experience Evaluation of Interactive Digital Public Art Design,” Zhuangshi, vol. 2015, no. 9(269), pp. 96-97, 2015.
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DOI: 10.16272/j.cnki.cn11-1392/j.2015.09.029
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DOI: 10.16272/j.cnki.cn11-1392/j.2015.09.029
B. Yu, L. Feijs, M. Funk, and J. Hu, “Designing auditory display of heart rate variability in biofeedback context,” in 21st International Conference on Auditory Display (ICAD2015), Graz, Styria, Austria, 2015, pp. 294-298.
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B. Yu, L. Feijs, M. Funk, and J. Hu, “Breathe with Touch: A Tactile Interface for Breathing Assistance System,” Human-Computer Interaction – INTERACT 2015, Lecture Notes in Computer Science Series, 9298, J. Abascal, S. Barbosa, M. Fetter et al., eds., pp. 45-52: Springer International Publishing, 2015.
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DOI: 10.1007/978-3-319-22698-9_4
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DOI: 10.1007/978-3-319-22698-9_4
M. Yu, M. Qu, and J. Hu, “A research method to capture design state based on multi-fuzzy cognitive mapping,” Journal of Intelligent & Fuzzy Systems, vol. 29, no. 6, pp. 2669-2675, 20 November 2015, 2015.
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DOI: 10.3233/IFS-151970
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DOI: 10.3233/IFS-151970
S. Zoontjens, D. Oogjes, and J. Hu, “Unify: Sharing Digital Media Content from the Cloud through Physical Interaction,” in 9th International Conference on Design and Semantics of Form and Movement (DeSForM 2015) – AESTHETICS OF INTERACTION: DYNAMIC, MULTISENSORY, WISE, Milan, 2015, pp. 361 – 365.
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2014
R. Ahn, E. Barakova, L. Feijs, M. Funk, J. Hu, and M. Rauterberg, “Interfacing with adaptive systems,” Automation, Control and Intelligent Systems, vol. 2, no. 4, pp. 53-61, 2014.
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DOI: 10.11648/j.acis.20140204.12
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DOI: 10.11648/j.acis.20140204.12
C. H. Ayuningtyas, G. Leitner, M. Funk, J. Hu, M. Hitz, and M. Rauterberg, “Activity monitoring for multi-inhabitant smart homes,” SPIE newsroom, spie.org/x111923.xml [24 December, 2014].
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DOI: 10.1117/2.1201412.005697
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DOI: 10.1117/2.1201412.005697
L. M. G. Feijs, M. Toeters, J. Hu, and J. Liu, “Design of a Nature-like Fractal CelebratingWarp-knitting,” in Bridges 2014: Mathematics, Music, Art, Architecture, Culture, Seoul, Korea, 2014, pp. 369-372.
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P. Gongsook, J. Peijnenborgh, C. Sallustro, E. van der Spek, J. Hu, F. Bellotti, M. Rauterberg, and J. Hendriksen, “A Diagnostic Tool on Time Perception of Children with ADHD,” Games and Learning Alliance: Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers, Series, A. De Gloria, ed., pp. 400-405: Springer International Publishing, 2014.
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DOI: 10.1007/978-3-319-12157-4_35
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DOI: 10.1007/978-3-319-12157-4_35
J. Hu, “Evaluating Attractiveness of an Interactive Public Art Installation,” User Experience Collection, Series, L. Dai, ed., pp. 9-14, Beijing: Publishing House of Electronics Industry, 2014.
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J. Hu, J. Frens, M. Funk, F. Wang, and Y. Zhang, “Design for Social Interaction in Public Spaces,” Cross-Cultural Design: 6th International Conference, CCD 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings, Series, P. L. P. Rau, ed., pp. 287-298, Cham: Springer International Publishing, 2014.
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DOI: 10.1007/978-3-319-07308-8_28
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DOI: 10.1007/978-3-319-07308-8_28
J. Hu, M. Funk, Y. Zhang, and F. Wang, “Designing Interactive Public Art Installations: New Material Therefore New Challenges,” Entertainment Computing – ICEC 2014, Series, LNCS 8770, Y. Pisan, N. M. Sgouros and T. Marsh, eds., pp. 199-206, Sydney: Springer, 2014.
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DOI: 10.1007/978-3-662-45212-7_25
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DOI: 10.1007/978-3-662-45212-7_25
V. Lim, F. Yalvac, M. Funk, J. Hu, and M. Rauterberg, “Can we reduce waste and waist together through EUPHORIA?,” in Third IEEE International Workshop on Social Implications of Pervasive Computing, 2014.
V. Lim, F. Yalvac, M. Funk, J. Hu, M. Rauterberg, C. Regazzoni, and L. Marcenaro, “Design implications for a community-based social recipe system,” in World Congress on Sustainable Technologies (WCST-2014), London, United Kingdom, 2014, pp. 19 – 26.
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DOI: 10.1109/WCST.2014.7030089
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DOI: 10.1109/WCST.2014.7030089
M. Nakevska, M. Funk, J. Hu, and M. Rauterberg, “Interactive Storytelling in a Mixed Reality Environment: How does sound design and users’ preknowledge of the background story influence the user experience?,” in ICDIS, 2014.
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M. Nakevska, A. van der Sanden, M. Funk, J. Hu, and M. Rauterberg, “Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences,” ICEC 2014, LNCS 8770, Series, Y. P. e. al., ed., pp. 52-59, Sydney: Springer, 2014.
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T. van Boheemen, and J. Hu, “Influence of Interactivity on Social Connectedness,” Social Computing and Social Media, Lecture Notes in Computer Science Series, 8531, G. Meiselwitz, ed., pp. 59-66: Springer International Publishing, 2014.
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DOI: 10.1007/978-3-319-07632-4_6
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DOI: 10.1007/978-3-319-07632-4_6
C. Wang, J. Gu, J. Terken, and J. Hu, “Driver-to-Driver Communication on the Highway: What Drivers Want,” Ambient Intelligence, European Conference, AmI 2014, Series, LNCS 8850, E. Aarts, B. de Ruyter, P. Markopoulos et al., eds., pp. 315-327, Eindhoven: Springer, 2014.
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C. Wang, J. Hu, and J. Terken, “”Liking” other Drivers’ Behavior while Driving,” in AutomotiveUI, Seattle, WA, USA, 2014, pp. 1-6.
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DOI: 10.1145/2667239.2667424
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DOI: 10.1145/2667239.2667424
X. Wang, J. Hu, B. Hengeveld, and M. Rauterberg, “Can time perception be affected by interactive comics,” in 22nd International Conference on Computers in Education., Japan, 2014, pp. 674-676.
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F. Yalvaç, V. Lim, J. Hu, M. Funk, and M. Rauterberg, “Social recipe recommendation to reduce food waste,” in CHI’14 Extended Abstracts on Human Factors in Computing Systems, 2014, pp. 2431-2436.
B. Yu, J. Hu, and L. Feijs, “Design and Evaluation of an Ambient Lighting Interface of HRV Biofeedback System in Home Setting,” Ubiquitous Computing and Ambient Intelligence, Personalisation and User Adapted Services, 8th International Conference, UCAmI 2014, Series, LNCS 8867, R. Hervás, S. Lee, C. Nugent et al., eds., pp. 88-91, 2014.
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B. Zhang, J. Hu, and M. Funk, “Interaction Study on Purchase Confirmation with Mobile Devices,” in User Friendly 2014 & UxPA, Wuxi, 2014, pp. 123-128.
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Y. Zhang, J. Frens, M. Funk, J. Hu, and M. Rauterberg, “Scripting Interactive Art Installations in Public Spaces,” Human-Computer Interaction. Theories, Methods, and Tools: 16th International Conference, HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I, Series, M. Kurosu, ed., pp. 157-166, Cham: Springer International Publishing, 2014.
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DOI: 10.1007/978-3-319-07233-3_15
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DOI: 10.1007/978-3-319-07233-3_15
2013
C. H. Ayuningtyas, M. Funk, M. Hitz, J. Hu, and M. Rauterberg, “Analyzing Ambient Sensor Data for Multi-User Home Activity Monitoring and Recognition (Poster Presentation),” in Data Science Center Eindhoven, Eindhoven, 2013.
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S. Brenny, and J. Hu, “Social Connectedness and Inclusion by Digital Augmentation in Public Spaces,” in 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013), Wuxi, China, 2013, pp. 108-118.
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S. Brenny, T. Yang, and J. Hu, “Social Connectedness and Inclusion by Digital Augmentation in Public Spaces,” CREATION AND DESIGN, no. 5, pp. 97-104, 2013.
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DOI: 10.3969/J.ISSN.1674-4187.2013.05.017
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DOI: 10.3969/J.ISSN.1674-4187.2013.05.017
L.-L. Chen, T. Djajadiningrat, L. Feijs, S. Fraser, J. Hu, S. Kyffin, and D. Steffen, Design and semantics of form and movement, Wuxi: Philips, 2013.
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L. Feijs, and J. Hu, “Turtles for Tessellations,” in Bridges 2013 : Mathematics, Music, Art, Architecture, Culture, Enschede, the Netherlands, 2013, pp. 241-248.
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J. Frens, M. Funk, J. Hu, S. Zhang, K. Kang, and F. Wang, “Exploring the Concept of Interactive Patina of Culture,” in 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013), Wuxi, China, 2013, pp. 211-214.
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M. Funk, D. Le, and J. Hu, “Feel Connected with Social Actors in Public Spaces,” in Workshop on Computers As Social Actors, co-located with 13th International Conference on Intelligent Virtual Agents (IVA 2013), Edinburgh, UK, 2013, pp. 21-33.
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J. Gu, Y. Zhang, and J. Hu, “Design for elderly with dementia : light, sound and movement,” in 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013), Wuxi, China, 2013, pp. 152-158.
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J. Gu, Y. Zhang, and J. Hu, “Lighting and Sound Installation for Elderly with Dementia,” in 4th International Conference on Culture and Computing-ICCC 2013, Kyoto, Japan, 2013, pp. 169-170.
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DOI: 10.1109/CultureComputing.2013.50
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DOI: 10.1109/CultureComputing.2013.50
K. Holenderski, and J. Hu, “Enriching Reading Experience with Dramatic Soundtracks,” Advances in Multimedia Technology, vol. 2, no. 1, pp. 24-31, 2013.
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J. Hu, L. Feijs, F. Wang, A. Mangre, M. Willems, and H. Zoon, “Heesch type CG1CG2G1G2, TGTG and CCC,” in JMM Art Exhibition Catalog, Enschede, the Netherlands, 2013, pp. (accepted).
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J. Hu, D. Le, M. Funk, F. Wang, and M. Rauterberg, “Attractiveness of an Interactive Public Art Installation,” Distributed, Ambient, and Pervasive Interactions, Series, N. Streitz and C. Stephanidis, eds., pp. 430-438: Springer, 2013.
J. Hu, B. van der Vlist, G. Niezen, W. Willemsen, D. Willems, and L. Feijs, “Designing the Internet of Things for learning environmentally responsible behaviour,” Interactive Learning Environments, pp. 211-226, 2013.
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DOI: 10.1080/10494820.2012.705858
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DOI: 10.1080/10494820.2012.705858
J. Hu, F. Wang, M. Funk, J. Frens, Y. Zhang, T. van Boheemen, C. Zhang, Q. Yuan, H. Qu, and M. Rauterberg, “Participatory Public Media Arts for Social Creativity,” in 4th International Conference on Culture and Computing-ICCC 2013, Kyoto, Japan, 2013, pp. 179-180.
G. Langereis, J. Hu, and L. Feijs, “How to introduce mathematical modelling in industrial design education,” Teaching Mathematical Modelling: Connecting to Research and Practice, Series, G. A. Stillmann, G. Kaiser and W. B. Blum, J., eds., pp. 551-561: Springer, 2013.
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D. Le, M. Funk, and J. Hu, “Blobulous: Computers As Social Actors,” in Experiencing Interactivity in Public Spaces (EIPS), CHI’13, Paris, 2013, pp. 62-66.
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J.-A. Lemmens, and J. Hu, “Effect of Dynamic Responsive Lighting on Waiting Experiences in an Office Context,” Advances in Multimedia Technology, vol. 2, no. 1, pp. 12-23, 2013.
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N. Molenaar, and J. Hu, “Light and the Perception of Cleanliness in Public Spaces,” Journal of Man, Machine and Technology, vol. 2, no. 1, pp. 63-70, 2013.
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S. Offermans, and J. Hu, “Augmented Home: Integrating a Virtual World Game in a Physical Environment ” Entertainment Computing – ICEC 2013, Lecture Notes in Computer Science Series, 8215, J. Anacleto, E. G. Clua, F. C. Silva et al., eds., pp. 30-35: Springer Berlin Heidelberg, 2013.
DOI: 10.1007/978-3-642-41106-9_4
DOI: 10.1007/978-3-642-41106-9_4
S. Offermans, and J. Hu, “Augmenting a Virtual World Game in a Physical Environment,” Journal of Man, Machine and Technology, vol. 2, no. 1, pp. 54-62, 2013.
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B. v. d. Vlist, G. Niezen, S. Rapp, J. Hu, and L. Feijs, “Configuring and controlling ubiquitous computing infrastructure with semantic connections: a tangible and an AR approach,” Personal and Ubiquitous Computing, vol. 17, no. 4, pp. 783-799, 2013.
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DOI: 10.1007/s00779-012-0627-x
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DOI: 10.1007/s00779-012-0627-x
Y. Zhang, J. Gu, and J. Hu, “Tailor-made for the Dementia.affected Elderly:the Application of Sound and Light in Interactive Artistic Devices,” CREATION AND DESIGN, no. 5, pp. 91-96, 2013.
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DOI: 10.3969/J.ISSN.1674-4187.2013.05.016
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DOI: 10.3969/J.ISSN.1674-4187.2013.05.016
Y. Zhang, J. Gu, J. Hu, J. Frens, M. Funk, F. Wang, and M. Rauterberg, “Learning from traditional dynamic arts : elements for interaction design,” in 4th International Conference on Culture and Computing-ICCC 2013, Kyoto, Japan, 2013, pp. 165-166.
z. Zheng, L. Tao, L. M. G. Feijs, and J. Hu, “Two design cases of social network for parents in the context of premature birth,” in 8th International Conference on Design and Semantics of Form and Movement (DeSForM 2013), Wuxi, China, 2013, pp. 185-188.
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2012
C. Bartneck, J. Hu, L. Feijs, R. van de Westelaken, W. Kersteman, and T. van Lankveld, “Man-shaped figures, Tessellation of Skunks, and Stealth,” JMM Art Exhibition Catalog, R. Fathauer and N. Selikoff, eds., The Bridges Organization, 2012, pp. 54-55.
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M. Funk, J. Hu, and M. Rauterberg, “Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations,” in ASE International Conference on Social Informatics (SocialInformatics 2012), Washington D.C. USA, 2012, pp. 113-120.
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DOI: 10.1109/SocialInformatics.2012.48
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DOI: 10.1109/SocialInformatics.2012.48
P. Gongsook, J. Hu, F. Bellotti, and M. Rauterberg, “A Virtual Reality based Time Simulator Game for Children with ADHD,” in 2nd. International Conference on Applied and Theoretical Information Systems Research (ATISR), Taipei, Taiwan, 2012.
J. Hu, “Transformation of Design Education and Personnel Training. Interview by Yi zhang and Biyun Hong,” CREATION AND DESIGN, vol. 18, no. 1, pp. 10-12, 2012.
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DOI: 10.3969/J.ISSN.1674-4187.2012.01.002
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DOI: 10.3969/J.ISSN.1674-4187.2012.01.002
G. Langereis, J. Hu, P. Gongsook, and M. Rauterberg, “Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities,” E-Learning and Games for Training, Education, Health and Sports, Lecture Notes in Computer Science Series, 7516, S. Göbel, W. Müller, B. Urban et al., eds., pp. 183-188: Springer Berlin Heidelberg, 2012.
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DOI: 10.1007/978-3-642-33466-5_21
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DOI: 10.1007/978-3-642-33466-5_21
O. Mubin, C. Bartneck, L. Feijs, H. Hooft van Huysduynen, J. Hu, and J. Muelver, “Improving speech recognition with the robot interaction language,” Disruptive Science and Technology, vol. 1, no. 2, pp. 79-88, 2012.
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M. Nakevska, J. Hu, and A. Juarez, “CryVE: Modding the CryEngine2 to Create a CAVE System,” Game Mods: Design, Theory and Criticism, Series, E. Champion, ed., pp. 167-193: ETC Press, 2012.
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M. Nakevska, J. Hu, G. Langereis, and M. Rauterberg, “Control structure for an immersive mixed reality environment,” in 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2012), Atlanta, Georgia, 2012.
M. Nakevska, J. Hu, G. Langereis, and M. Rauterberg, “Alice’s adventures in an immersive mixed reality environment,” in 2012 IEEE International Symposium on Mixed and Augmented Reality, Atlanda, Georgia, USA, 2012, pp. 303-304 FULLTEXT: PDF REFERENCE: BibTeX EndNote
DOI: 10.1109/ISMAR.2012.6402585
DOI: 10.1109/ISMAR.2012.6402585
G. Niezen, B. van der Vlist, J. Hu, and L. Feijs, “Using Semantic Transformers to Enable Interoperability between Media Devices in a Ubiquitous Computing Environment,” Grid and Pervasive Computing Workshops, Lecture Notes in Computer Science Series, 7096, M. Rautiainen, T. Korhonen, E. Mutafungwa et al., eds., pp. 44-53: Springer Berlin / Heidelberg, 2012.
DOI: 10.1007/978-3-642-27916-4_6
DOI: 10.1007/978-3-642-27916-4_6
J. P. A. Peeters, B. J. J. van der Vlist, G. Niezen, J. Hu, and L. M. G. Feijs, “A Study on a Tangible Interaction Approach to Managing Wireless Connections in a Smart Home Environment,” in 7th International Workshop on the Design & Semantics of Form & Movement (DeSForM), Wellington, New Zealand., 2012, pp. 187-195.
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B. J. J. van der Vlist, J. Hu, G. Niezen, and L. M. G. Feijs, “Semantic Connections: a New Interaction Paradigm for Smart Environments,” in 7th International Workshop on the Design & Semantics of Form & Movement (DeSForM), Wellington, New Zealand, 2012, pp. 16-26.
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B. J. J. van der Vlist, G. Niezen, S. Rapp, J. Hu, and L. M. G. Feijs, “Controlling Smart Home Environments with Semantic Connections: a Tangible and an AR Approach,” in 7th International Workshop on the Design & Semantics of Form & Movement (DeSForM), Wellington, New Zealand, 2012, pp. 160-169.
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M. Vissers, F. Wang, E. Baha, J. Hu, and M. Rauterberg, “Path of Life in Mixed Reality,” in Culture and Computing, Hangzhou, China, 2012, pp. 216-227.
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F. Wang, J. Hu, and M. Rauterberg, “New Carriers, Media and Forms of Public Digital Arts,” in Culture and Computing, Hangzhou, China, 2012, pp. 83-93.
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2011
E. Barakova, and J. Hu, “Learning Robots: Teaching Design Students in Integrating Intelligence,” Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, Lecture Notes in Computer Science Series, 6872, M. Chang, W.-Y. Hwang, M.-P. Chen et al., eds., pp. 326-333: Springer Berlin / Heidelberg, 2011.
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DOI: 10.1007/978-3-642-23456-9_60
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DOI: 10.1007/978-3-642-23456-9_60
W. Chen, J. Hu, S. Bouwstra, S. B. Oetomo, and L. Feijs, “Sensor Integration for Perinatology Research,” International Journal of Sensor Networks, vol. 9, no. 1, pp. 38-49, 2011.
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J. Hu, B. van der vlist, G. Niezen, W. Willemsen, D. Willems, and L. M. G. Feijs, “Learning from Internet of Things for Improving Environmentally Responsible Behavior,” Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, Lecture Notes in Computer Science Series, M. Chang, W.-Y. Hwang, M.-P. Chen et al., eds., pp. 292-299: Springer Berlin / Heidelberg, 2011.
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DOI: 10.1007/978-3-642-23456-9_56
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DOI: 10.1007/978-3-642-23456-9_56
C. Hummels, D. Vinke, J. Frens, and J. Hu, “Competency-centered Education for Designing Interactive and Intelligent Products,” Creation and Design, vol. 13, no. 2, pp. 4-17, 2011.
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DOI: 10.3969/J.ISSN.1674-4187.2011.02.001
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DOI: 10.3969/J.ISSN.1674-4187.2011.02.001
A. Juarez, J. Hu, and L. Feijs, “RoboDB: an application of Semantic Web Technologies to robotics,” in Semantic Web Challenge, 2011.
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M. Kwak, G. Niezen, B. van der vlist, J. Hu, and L. Feijs, “Tangible Interfaces to Digital Connections, Centralized versus Decentralized,” Transactions on Edutainment, vol. V, LNCS 6530, pp. 132-146, 2011.
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DOI: 10.1007/978-3-642-18452-9_11
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DOI: 10.1007/978-3-642-18452-9_11
G. Langereis, J. Hu, and L. Feijs, “The Role of Mathematics and Modeling in a Competency Centered Learning system,” in 15th International Conference on the Teaching of Mathematical Modelling and Applications, ICTMA 15, Melbourne, Australia, 2011.
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M. Nakevska, C. Vos, A. Juarez, J. Hu, G. Langereis, and M. Rauterberg, “Using Game Engines in Mixed Reality Installations,” Entertainment Computing – ICEC 2011, Lecture Notes in Computer Science Series, 6972, J. Anacleto, S. Fels, N. Graham et al., eds., pp. 456-459: Springer Berlin / Heidelberg, 2011.
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DOI: 10.1007/978-3-642-24500-8_65
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DOI: 10.1007/978-3-642-24500-8_65
G. Niezen, B. van der vlist, J. Hu, and L. M. G. Feijs, “Using semantic transformers to enable interoperability between media devices in a ubiquitous computing environment,” in International Workshop on Self-managing Solutions for Smart Environments (S3E 2011) at the 6th International Conference on Grid and Pervasive Computing (GPC 2011), 2011.
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R. van de Westelaken, J. Hu, H. Liu, and M. Rauterberg, “Embedding gesture recognition into airplane seats for in-flight entertainment,” Journal of Ambient Intelligence and Humanized Computing, vol. 2, no. 2, pp. 103-112, 2011.
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DOI: 10.1007/s12652-010-0032-0
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DOI: 10.1007/s12652-010-0032-0
B. van der vlist, G. Niezen, J. Hu, and L. Feijs, “Interaction primitives: Describing interaction capabilities of Smart Objects in ubiquitous computing environments,” in AFRICON, 2011, Livingstone 2011, pp. 1-6.
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DOI: 10.1109/AFRCON.2011.6072101
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DOI: 10.1109/AFRCON.2011.6072101
B. van der vlist, G. Niezen, J. Hu, and L. Feijs, “Desiqn semantics of connections in a smart home environment,” Creation and Design, vol. 13, no. 02, pp. 18-24, 2011.
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DOI: 10.3969/J.ISSN.1674-4187.2011.02.002
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DOI: 10.3969/J.ISSN.1674-4187.2011.02.002
W. Willemsen, J. Hu, G. Niezen, and B. van der vlist, “Using Game Elements to Motivate Environmentally Responsible Behaviour,” in IADIS Game and Entertainment Technologies 2011 (GET 2011), Rome, Italy, 2011.
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2010
C. Bartneck, and J. Hu, “The Fruits of Collaboration in a Multidisciplinary Field,” Scientometrics, vol. 85, no. 1, pp. 41-52, 2010.
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DOI: 10.1007/s11192-010-0242-4
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DOI: 10.1007/s11192-010-0242-4
L. FEIJS, P. PETERS, F. DELBRESSINE, and J. HU, PATIENT SIMULATOR, WO/2010/041931, 2010.
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J. Hu, and S. Alers, “AdMoVeo: Created For Teaching Creative Programming,” in Workshop Proceedings of the 18th International Conference on Computers in Education (ICCE 2010), Putrajaya, Malaysia, 2010, pp. 361-365.
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J. Hu, W. Chen, C. Bartneck, and M. Rauterberg, “Transferring Design Knowledge: Challenges and Opportunities,” Entertainment for Education. Digital Techniques and Systems, Lecture Notes in Computer Science Series, 6249, X. Zhang, S. Zhong, Z. Pan et al., eds., pp. 165-172: Springer Berlin / Heidelberg, 2010.
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DOI: 10.1007/978-3-642-14533-9_17
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DOI: 10.1007/978-3-642-14533-9_17
J. Hu, and L. Feijs, “Synchronizable Objects in Distributed Multimedia Applications,” Transactions on Edutainment, vol. IV, LCNS 6250, pp. 117-129, 2010.
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DOI: 10.1007/978-3-642-14484-4_11
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DOI: 10.1007/978-3-642-14484-4_11
J. Hu, P. Peters, F. Delbressine, and L. Feijs, “Distributed Architecture for Delivery Simulators,” in International Conference on e-Health Networking, Digital Ecosystems and Technologies (EDT 2010), Shenzhen, 2010, pp. 109–112.
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DOI: 10.1109/EDT.2010.5496633
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DOI: 10.1109/EDT.2010.5496633
H. Liu, J. Hu, and G. W. M. Rauterberg, “LsM: A New Location and Emotion Aware Web-based Interactive Music System,” in Proceedings of IEEE International Conference on Consumer Electronics (ICCE 10) Piscataway NJ., 2010, pp. 253-254.
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DOI: 10.1109/ICCE.2010.5418750
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DOI: 10.1109/ICCE.2010.5418750
H. Liu, J. Hu, and M. Rauterberg, “iHeartrate: A Heart Rate Controlled In-Flight Music Recommendation System,” in Measuring Behavior, Eindhoven, The Netherlands, 2010, pp. 265-268.
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H. Liu, C. Tan, J. Hu, and M. Rauterberg, “Towards high level of presence: Combining static infrastructure with dynamic services,” in 2010 International Conference On Electronics and Information Engineering (ICEIE), Kyoto, Japan, 2010, pp. V2-535–V2-539.
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DOI: 10.1109/ICEIE.2010.5559751
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DOI: 10.1109/ICEIE.2010.5559751
G. Niezen, B. van der vlist, J. Hu, and L. Feijs, “From Events to Goals: Supporting Semantic Interaction in Smart Environments,” in 2010 IEEE Symposium on Computers and Communications (ISCC), Riccione, Italy, 2010, pp. 1029 – 1034.
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DOI: 10.1109/ISCC.2010.5546634
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DOI: 10.1109/ISCC.2010.5546634
M. Rauterberg, J. Hu, and G. Langereis, “Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities,” Cultural Computing, IFIP Advances in Information and Communication Technology Series, 333, R. Nakatsu, N. Tosa, F. Naghdy et al., eds., pp. 190-197: Springer Boston, 2010.
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DOI: 10.1007/978-3-642-15214-6_19
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DOI: 10.1007/978-3-642-15214-6_19
J. van Aart, C. Bartneck, J. Hu, M. Rauterberg, and B. Salem, “How to behave as Alice in Wonderland – about boredom and curiosity,” Entertainment Computing, vol. 1, no. 3-4, pp. 125-137, 2010.
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DOI: 10.1016/j.entcom.2010.09.003
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DOI: 10.1016/j.entcom.2010.09.003
B. van der Vlist, G. Niezen, J. Hu, and L. Feijs, “Design Semantics of Connections in a Smart Home Environment,” in Design and Semantics of Form and Movement (DeSForM 2010), Lucerne, Switzerland., 2010, pp. 48-56.
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B. van der Vlist, G. Niezen, J. Hu, and L. Feijs, “Semantic Connections: Exploring and Manipulating Connections in Smart Spaces,” in 2010 IEEE Symposium on Computers and Communications (ISCC), Riccione, Italy, 2010, pp. 1-4.
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DOI: 10.1109/ISCC.2010.5546636
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DOI: 10.1109/ISCC.2010.5546636
2009
S. Alers, and J. Hu, “AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers,” Learning by Playing. Game-based Education System Design and Development, Lecture Notes in Computer Science Series, 5670/2009, M. Chang, R. Kuo, Kinshuk et al., eds., pp. 410-421, Banff, Canada: Springer Berlin / Heidelberg, 2009.
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DOI: 10.1007/978-3-642-03364-3_49
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DOI: 10.1007/978-3-642-03364-3_49
C. Bartneck, and J. Hu, “Scientometric Analysis of the CHI Proceedings,” in the Conference on Human Factors in Computing Systems (CHI2009), Boston, 2009, pp. 699-708.
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DOI: 10.1145/1518701.1518810
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DOI: 10.1145/1518701.1518810
M. t. Bhomer, C. Bartneck, J. Hu, R. Ahn, K. Tuyls, F. Delbressine, and L. Feijs, “Developing Novel Extensions to Support Prototyping for Interactive Social Robots,” in 21st Benelux Conference on Artificial Intelligence (BNAIC 2009), Eindhoven, The Netherlands, 2009, pp. 11-17.
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J. Hu, and S. Alers, “AdMoVeo: An Educational Robotic Platform For Learning Behavior Programming,” in DeSForM 2009: Design and Semantics of Form and Movement, Taipei, Taiwan, 2009, pp. 218-219.
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J. Hu, and L. Feijs, “A Distributed Multi-agent Architecture in Simulation Based Medical Training,” Transactions on Edutainment, vol. III, LNCS 5940, pp. 105-115, 2009.
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J. Hu, and L. Feijs, “A Distributed Multi-agent Architecture in Simulation Based Medical Training (Abstract),” Learning by Playing. Game-based Education System Design and Development, Lecture Notes in Computer Science Series, 5670/2009, M. Chang, R. Kuo, Kinshuk et al., eds., p. 49, Banff, Canada: Springer Berlin / Heidelberg, 2009.
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DOI: 10.1007/978-3-642-03364-3_6
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DOI: 10.1007/978-3-642-03364-3_6
J. Hu, and L. Feijs, “IPML: Structuring Distributed Multimedia Presentations in Ambient Intelligent Environments,” International Journal of Cognitive Informatics \& Natural Intelligence (IJCiNi), vol. 3, no. 2, pp. 37-60, 2009.
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J. Hu, and S. Offermans, “Beyond L\$: Values across the Virtual and the Real,” in International Conference On Advanced Infocomm Technology Xi’an, China, 2009, pp. 1-4.
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H. Liu, J. Hu, and G. W. M. Rauterberg, “Music Playlist Recommendation Based on User Heartbeat and Music Preference,” in Proceedings of 2nd IEEE 2009 International Conference on Computer Technology and Development(ICCTD ’09), 2009, pp. 545-549.
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DOI: 10.1109/ICCTD.2009.246
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DOI: 10.1109/ICCTD.2009.246
H. Liu, J. Hu, and G. W. M. Rauterberg, “Bio-feedback Based In-flight Music System Design to Promote Heart Health,” in 2009 International Conference on Machine Learning and Cybernetics, Baoding, China, 2009, pp. 446-450.
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H. Liu, J. Hu, and M. Rauterberg, “Software Architecture Support for Biofeedback Based In-flight Music Systems,” in 2nd IEEE International Conference on Computer Science and Information Technology (ICCSIT 2009), Beijing, China, 2009, pp. 580-584.
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DOI: 10.1109/ICCSIT.2009.5234489
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DOI: 10.1109/ICCSIT.2009.5234489
2008
C. Bartneck, and J. Hu, “Exploring the Abuse of Robots,” Interaction Studies – Social Behaviour and Communication in Biological and Artificial Systems, vol. 9, no. 3, pp. 415-433, 2008.
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DOI: 10.1075/is.9.3.04bar
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DOI: 10.1075/is.9.3.04bar
C. Bartneck, J. Hu, B. Salem, R. Cristescu, and M. Rauterberg, “Applying Virtual and Augmented Reality in Cultural Computing ” International Journal of Virtual Reality, vol. 7, no. 2, pp. 11-18, 2008.
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L. Feijs, P. Peters, F. Delbressine, and J. Hu, Sensor and System for Fluid Flow Simulation, the Netherlands NL229336, 2008.
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J. Hu, and C. Bartneck, “Culture Matters – a Study on Presence in an Interactive Movie,” CyberPsychology and Behavior, vol. 11, no. 5, pp. 529-535, 2008.
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DOI: 10.1089/cpb.2007.0093
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DOI: 10.1089/cpb.2007.0093
J. Hu, C. Bartneck, B. Salem, and M. Rauterberg, “ALICE’s Adventures in Cultural Computing ” International Journal of Arts and Technology, vol. 1, no. 1, pp. 102-118, 2008.
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H. Liu, J. Hu, and M. Rauterberg, “AIRSF: A New Entertainment Adaptive Framework for Stress Free Air Travels,” in International Conference on Advances in Computer Entertainment Technology (ACE 2008), Yokohama, Japan, 2008, pp. 183-186.
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DOI: 10.1145/1501750.1501793
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DOI: 10.1145/1501750.1501793
J. van Aart, B. Salem, C. Bartneck, J. Hu, and M. Rauterberg, “Designing for Experience: Arousing Boredom to Evoke Predefined User Behaviour,” in 6th Design and emotion conference, Hong Kong, 2008.
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R. van de Westelaken, J. Hu, H. Liu, and M. Rauterberg, “Integrating Gesture Recognition in Airplane Seats for In-Flight Entertainment,” Technologies for E-Learning and Digital Entertainment, Lecture Notes in Computer Science Series, 5093/2008, Z. Pan, X. Zhang, A. E. Rhalibi et al., eds., pp. 353-360, Nanjing, China: Springer Berlin / Heidelberg, 2008.
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DOI: 10.1007/978-3-540-69736-7_38
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DOI: 10.1007/978-3-540-69736-7_38
B. van der Vlist, R. van de Westelaken, C. Bartneck, J. Hu, R. Ahn, E. Barakova, F. Delbressine, and L. Feijs, “Teaching Machine Learning to Design Students,” Technologies for E-Learning and Digital Entertainment, Lecture Notes in Computer Science Series, 5093/2008, Z. Pan, X. Zhang, A. E. Rhalibi et al., eds., pp. 206-217, Nanjing, China: Springer Berlin / Heidelberg, 2008.
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DOI: 10.1007/978-3-540-69736-7_23
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DOI: 10.1007/978-3-540-69736-7_23
2007
B. Hendriks, and J. Hu, “Redesigning a CD Player for Intuitive Rich Interaction,” in 12th International Conference on Human-Computer Interaction, CD Proceddings, Heidelberg, 2007, pp. 1607-1611.
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J. Hu, P. Ross, L. Feijs, and Y. Qian, “UML in Action: Integrating Formal Methods in Industrial Design Education ” Technologies for E-Learning and Digital Entertainment, Series, 4469/2007, pp. 489-498: Springer, 2007.
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DOI: 10.1007/978-3-540-73011-8_48
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DOI: 10.1007/978-3-540-73011-8_48
D. van de Mortel, and J. Hu, “ApartGame: a MultiUser Tabletop Game Platform for Intensive Public Use,” in Tangible Play Workshop, Intelligent User Interfaces Conference, Honolulu, Hawaii, USA, 2007, pp. 49-52.
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2006
J. Hu, “Design of a Distributed Architecture for Enriching Media Experience in Home Theaters,” PhD Thesis, Department of Industrial Design, Eindhoven University of Technology, Eindhoven, 2006.
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J. Hu, and L. Feijs, “IPML: Extending SMIL for Distributed Multimedia Presentations,” Interactive Technologies and Sociotechnical Systems, Lecture Notes in Computer Science Series, 4270/2006, pp. 60-70, Xi’an, China: Springer, 2006.
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DOI: 10.1007/11890881_8
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DOI: 10.1007/11890881_8
W. Xu, K. Kreijns, and J. Hu, “Designing Social Navigation for a Virtual Community of Practice,” Technologies for E-Learning and Digital Entertainment, Series, 3942/2006, pp. 27-38: Springer Berlin / Heidelberg, 2006.
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DOI: 10.1007/11736639_7
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DOI: 10.1007/11736639_7
2005
C. Bartneck, and J. Hu, “Presence in a Distributed Media Environment,” in User Experience Design for Pervasive Computing, Pervasive 2005, Munich, Germany, 2005.
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J. Hu, “Move, But Right on Time,” in 1st European workshop on design and semantics of form and movement (DeSForM), Newcastle upon Tyne, 2005, pp. 130-131.
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J. Hu, and C. Bartneck, “Culture Matters – A Study on Presence in an Interactive Movie,” in PRESENCE 2005, The 8th Annual International Workshop on Presence, London, UK, 2005, pp. 153-159.
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J. Hu, M. Janse, and H.-j. Kong, “User Experience Evaluation of a Distributed Interactive Movie,” in HCI International 2005, Las Vegas, 2005.
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M. Janse, P. van der Stok, and J. Hu, “Distributing Multimedia Elements to Multiple Networked Devices,” in User Experience Design for Pervasive Computing, Pervasive 2005, Munich, Germany, 2005.
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2004
C. Bartneck, and J. Hu, “Rapid Prototyping for Interactive Robots,” in The 8th Conference on Intelligent Autonomous Systems (IAS-8), Amsterdam, 2004, pp. 136-145.
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L. Feijs, and J. Hu, “Component-wise Mapping of Media-needs to a Distributed Presentation Environment,” in The 28th Annual International Computer Software and Applications Conference (COMPSAC 2004), Hong Kong, China, 2004, pp. 250-257.
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DOI: 10.1109/CMPSAC.2004.1342840
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DOI: 10.1109/CMPSAC.2004.1342840
J. Hu, “Tony: Robotic Toys for Enriching Media Experience in Home Theathers,” in IST 2004, The Hague, The Nehterlands, 2004.
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M. Janse, and Patners, ICE-CREAM: Final Report, IST-2000-28298, IST, 2004.
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2003
C. Fuhrhop, J. Hu, and O. Gafso, Prototypes of Applications, User Interfaces and End User Tools, IST-2000-28298, IST, 2003.
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J. Hu, “StoryML: Enabling Distributed Interfaces for Interactive Media,” in The Twelfth International World Wide Web Conference, Budapest, Hungary, 2003.
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J. Hu, and L. Feijs, “An Adaptive Architecture for Presenting Interactive Media onto Distributed Interfaces,” in The 21st IASTED International Conference on Applied Informatics (AI 2003), Innsbruck, Austria, 2003, pp. 899-904.
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J. Hu, and L. M. G. Feijs, “An Agent-based Architecture for Distributed Interfaces and Timed Media in a Storytelling Application,” in The 2nd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS-03), Melbourne, Australia, 2003, pp. 1012-1013.
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DOI: 10.1145/860575.860771
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DOI: 10.1145/860575.860771
2002
J. Hu, “Enabling Distributed Interfaces for Immersive Storytelling,” in Interaction Design and Children 2002, Eindhoven, The Netherlands, 2002.
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J. Hu, “StoryML: Towards Distributed Interfaces for Timed Media,” in Philips Conference InterWebT 2002, Eindhoven, The Netherlands, 2002.
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M. Janse, and Partners, The NexTV Project: Final Report, IST-1999-11288, IST, 2002.
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2001 and earlier
J. Hu, “Distributed Interfaces for a Time-based Media Application,” PDEng thesis, Center for User-system Interaction, Eindhoven University of Technology, Eindhoven, The Netherlands, 2001.
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M. Janse, G. Stoll, and R. Mies, “Common Demo at IBC 2001, IST – Village Final report,” in IBC, Amsterdam, The Netherlands, 2001.
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G. Geng, M. Zhou, J. Hu, C. Yan, and H. Fan, “Design and Implementation of a Medical Image Database,” in Chinese annual conference on Biomedical Electronics, Nanjing, China, 1999.
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J. Hu, “Content-based Retrieval on a Medical Image Database,” Master Thesis, Department of Computer Science, Northwestern University, Xi’an China, 1999.
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FULLTEXT: PDF REFERENCE: BibTeX EndNote
FULLTEXT: PDF REFERENCE: BibTeX EndNote
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REFERENCE: BibTeX EndNote
REFERENCE: BibTeX EndNote