Tom’s Guide published an article by Paul Escallier, in which the AdMoVeo is featured as one of the “30 Inventions From Regular Guys”. We are happy to see that AdMoVeo is getting more attention, although we are listed as “regular guys” š
For the EU project SOFIA (Smart Objects For Intelligent Applications), Bram van der Vlist and Gerrit Niezen created a demonstrator for one of the use cases: semantic connections. “The demonstrator consists of a set of devices; surround sound-set, mobile mp3 players, an ambient lighting system and interaction device(s). The interaction device is a tile-like interactive object that allows for both exploration of the Smart Space in terms of connections and manipulation of these connections and information/data streams. Coloured LED lighting and light dynamics visualize the connections and connection possibilities between the various devices. By means of putting devices close to one of the four sides of the tile, a user can check if there is a connection and if not if a connection is possible. By simply picking up the tile, and shaking it a user can make or break the connection between the devices present at the interaction tile.”
Nice research done by our Master student Niels Molenaar: Would highlighting the clean seats and darkening the litter in a train let people feel the train is cleaner? The answer is No. To know more about this research, read his report:
As a result of the Master class “LEGO beyond toys”, Sjef Franse, one of our master students, created a lego brick “WifiBlock” that connects the NXT to the Internet. The complete hardware and software design is described in his report:
17 december 2009 – Er is veel kraamvisite, veelal gewapend met cameraās, aanwezig bij de geboorte van Medsim op donderdag 10 december. Medsim is niet zomaar een baby; het is het eerste bevallingssimulatiecentrum ter wereld. De trainingsruimtes zijn gevestigd op twee verdiepingen in Kennispoort en minister Maria van der Hoeven kwam het lintje, in de vorm van een buikwand, doorknippen. De TU/e is niet alleen verhuurder van de locatie, ze levert ook de nodige techniek. [Read more:Ā HTML, PDF]
In her B22 project report, Sophie writes: “…I will offer the āWeTouch Pillowā; the pillow that communicates your familiesā presence in a subtle way without an obliged effort. If one uses his pillow, the pillow of the other becomes warmer and vice versa. I will focus upon the communication tools market. The market will have a need for my product, since it communicates family presence without an obligation and current communication tools require an obligation and effort, which people do not like when communicating with their family like having to call, as to my user research. I want to express to the market the importance of family presence and contact, but that there is no obliged effort needed. The internet will be a good medium to use to contact the target group of relatives living apart, since the younger generations uses it a lot. And I try to reach people who live apart from each other, so an internet service which sends one pillow to each of the relatives is a good way to sell the WeTouch Pillow. Also because an internet connection is needed for the pillows to connect…”
Final Bachelor Project by Ruben Hekkens. Report: [PDF, 4M]
Art Across RealitiesProfessional traditional painters find it very hard to generate a proper living from their painting activities. Some do a job on the side. The web offers new opportunities for generating exposure and income, for instance via Youtube or a personal website. However, it is hard for painters to exploit these possibilities, as they have few finances and insufficient IT-knowledge to do so. In this project, I explore a new product service-system for painters, which helps them generate extra money while still keeping interaction with the user very simple.
R. Hekkens, Art across Realities: helping painters to generate more profit by selling their painting process, Final Bachelor Project Report, Department of Industrial Design, Eindhoven University of Technology, 2009.
FULLTEXT: PDF
The Collaboratory software system at FEI Company allows customers to work together with an electron microscope over a distance, and to share the instruments, microscopy expertise and services. It originally has been developed from the results of the Collaboratory.nl project.
The new game designed by Serge Offermans featured in Cursor. The game is the result of his final master project āBlurring the boundariesā. In his final report (PDF, 2M),
āDigital virtual worlds are important to the people living in them. They allow people to use other means to exploit their capabilities. Who they are, what they can do and what they experience in these worlds however, is hardly ever valuable outside the virtual. This project aimed to create an integration of the qualities of the virtual and the physical world, and in doing so allow benefit from one world in the other.
The result is a virtual world, designed specifically with integration of the worlds in mind. It literally draws the virtual world into the physical by bounding it to our physical reality and effectively placing virtual, invisible characters and objects in our physical world.
Interaction with the world is made possible by a device that channels audio from one world to the other and allows you to āfeelā and manipulate the world through movement and touch.
The specific world that has been worked out is designed for the use by children and their parents who can now benefit from the dynamic-ness of the virtual world without the closed medium of the PC.
Looking for the pet
Children and parents can now together experience the virtual world and spend time together while they are engaged in activities that also benefit the childs educational development. Because the world can only be perceived through touch and audio, the world stimulates the childās imagination.ā