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Semantic Connections Demonstrator

Semantic Connections

For the EU project SOFIA (Smart Objects For Intelligent Applications), Bram van der Vlist and Gerrit Niezen created a demonstrator for one of the use cases: semantic connections. “The demonstrator consists of a set of devices; surround sound-set, mobile mp3 players, an ambient lighting system and interaction device(s). The interaction device is a tile-like interactive object that allows for both exploration of the Smart Space in terms of connections and manipulation of these connections and information/data streams. Coloured LED lighting and light dynamics visualize the connections and connection possibilities between the various devices. By means of putting devices close to one of the four sides of the tile, a user can check if there is a connection and if not if a connection is possible. By simply picking up the tile, and shaking it a user can make or break the connection between the devices present at the interaction tile.”

http://www.youtube.com/watch?v=vdZcjqfq8RQ

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Cursor: Geboorte Medsim verloopt voorspoedig

[Original article: HTML, PDF]

17 december 2009 – Er is veel kraamvisite, veelal gewapend met cameraā€™s, aanwezig bij de geboorte van Medsim op donderdag 10 december. Medsim is niet zomaar een baby; het is het eerste bevallingssimulatiecentrum ter wereld. De trainingsruimtes zijn gevestigd op twee verdiepingen in Kennispoort en minister Maria van der Hoeven kwam het lintje, in de vorm van een buikwand, doorknippen. De TU/e is niet alleen verhuurder van de locatie, ze levert ook de nodige techniek. [Read more:Ā  HTML, PDF]

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We Touch Pillow: The pillow that communicates family presence through warmth without an obliged effort for the user

by Sophie van der Weerd, [PDF | 2M]

WeTouchPillow
WeTouch Pillow

In her B22 project report, Sophie writes: “…I will offer the ā€˜WeTouch Pillowā€™; the pillow that communicates your familiesā€™ presence in a subtle way without an obliged effort. If one uses his pillow, the pillow of the other becomes warmer and vice versa. I will focus upon the communication tools market. The market will have a need for my product, since it communicates family presence without an obligation and current communication tools require an obligation and effort, which people do not like when communicating with their family like having to call, as to my user research. I want to express to the market the importance of family presence and contact, but that there is no obliged effort needed. The internet will be a good medium to use to contact the target group of relatives living apart, since the younger generations uses it a lot. And I try to reach people who live apart from each other, so an internet service which sends one pillow to each of the relatives is a good way to sell the WeTouch Pillow. Also because an internet connection is needed for the pillows to connect…”

 

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Art across Realities: helping painters to generate more profit by selling their painting process

Final Bachelor Project by Ruben Hekkens. Report: [PDF, 4M]

Art Across Realities
Art Across Realities
Professional traditional painters find it very hard to generate a proper living from their painting activities. Some do a job on the side. The web offers new opportunities for generating exposure and income, for instance via Youtube or a personal website. However, it is hard for painters to exploit these possibilities, as they have few finances and insufficient IT-knowledge to do so. In this project, I explore a new product service-system for painters, which helps them generate extra money while still keeping interaction with the user very simple.

R. Hekkens, Art across Realities: helping painters to generate more profit by selling their painting process, Final Bachelor Project Report, Department of Industrial Design, Eindhoven University of Technology, 2009.
FULLTEXT: PDF
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Collaboratory: working together over a distance

Final USI project by Li Li. Report: [PDF, 1.8M]

The Collaboratory software system at FEI Company allows customers to work together with an electron microscope over a distance, and to share the instruments, microscopy expertise and services. It originally has been developed from the results of the Collaboratory.nl project.

Continue reading Collaboratory: working together over a distance

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Het nieuwe spel van Serge Offermans: “Blurring the boundaries”

Serge in Cursor
Serge in Cursor

The new game designed by Serge Offermans featured in Cursor. The game is the result of his final master project ā€œBlurring the boundariesā€. In his final report (PDF, 2M),

ā€œDigital virtual worlds are important to the people living in them. They allow people to use other means to exploit their capabilities. Who they are, what they can do and what they experience in these worlds however, is hardly ever valuable outside the virtual. This project aimed to create an integration of the qualities of the virtual and the physical world, and in doing so allow benefit from one world in the other.

The result is a virtual world, designed specifically with integration of the worlds in mind. It literally draws the virtual world into the physical by bounding it to our physical reality and effectively placing virtual, invisible characters and objects in our physical world.

Interaction with the world is made possible by a device that channels audio from one world to the other and allows you to ā€˜feelā€™ and manipulate the world through movement and touch.

The specific world that has been worked out is designed for the use by children and their parents who can now benefit from the dynamic-ness of the virtual world without the closed medium of the PC.

Looking for the pet

Children and parents can now together experience the virtual world and spend time together while they are engaged in activities that also benefit the childs educational development. Because the world can only be perceived through touch and audio, the world stimulates the childā€™s imagination.ā€