Danah had some very interesting remarks with regard to our paper “Scientometric Analysis of the CHI Proceedings”. See http://www.danah.org/papers/talks/CHI2009.html.
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DOI: 10.1145/1518701.1518810
Danah had some very interesting remarks with regard to our paper “Scientometric Analysis of the CHI Proceedings”. See http://www.danah.org/papers/talks/CHI2009.html.
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I was invited by the ICAIT Technical Program Committee to give an invited talk about the values across the virtual and real. With an audience of people from the field of sensors, optical communication and wireless network, it was interesting to see how people are interested in the topic which was less hardware oriented.
Abstract Virtual societies and virtual worlds are now patriotically a part of lives of many people, especially the younger generations who have been growing up with the internet and mobile networks. Negative influences such as internet addiction and aggressive behavior have drawn attentions from researchers. As a result the focus has been on how to prevent them from spending too much of time in virtual societies and virtual worlds. A more interesting approach would be, by positively transferring or exchanging the values between the virtual and the real, to reach a more balanced experience in both worlds.
“In 2009 Philips Research organizes for the first time the Philips Creative Challenge (PCC). This challenge is set up around the theme ‘hospitality’ to explore and showcase exceptional design ideas. Five Industrial Design faculties are invited to join the PCC and delegate two student teams to showcase their work at a dedicated exhibition during the Innovate! event. The PCC offers the opportunity for design education and industry to share and discuss their views on relevant themes within the field of Industrial Design.” — Philips Creative Challenge.
“Casper” is among the others, one of the two finalists, from the department of Industrial Design, TU/e. “The Caspr concepts explore hospitable behavior of digital products – for example a speaker system which shows curiosity and enthusiasm towards the guests’ music phone. Hereby the hosts open the door of their digital home and the guests can be surprised and actively stimulated to participate and share.”
Christoph Bartneck and Jun Hu
Abstract: Robots have been introduced into our society, but their social role is still unclear. A critical issue is whether the robot’s exhibition of intelligent behaviour leads to the users’ perception of the robot as being a social actor, similar to the way in which people treat computers and media as social actors. The first experiment mimicked Stanley Milgram’s obedience experiment, but on a robot. The participants were asked to administer electric shocks to a robot, and the results show that people have fewer concerns about abusing robots than about abusing other people. We refined the methodology for the second experiment by intensifying the social dilemma of the users. The participants were asked to kill the robot. In this experiment, the intelligence of the robot and the gender of the participants were the independent variables, and the users’ destructive behaviour towards the robot the dependent variable. Several practical and methodological problems compromised the acquired data, but we can conclude that the robot’s intelligence had a significant influence on the users’ destructive behaviour. We discuss the encountered problems and suggest improvements. We also speculate on whether the users’ perception of the robot as being “sort of alive” may have influenced the participants’ abusive behaviour.
Keywords: robots, perceived intelligence, killing, abuse
[singlepic id=11 float=left](Original article from IDZine )
The Industrial Design department has started a series of colloquia, aimed at ID staff and ID Master students. The idea is to exchange information about research efforts and inspire one another through quests and discussion. It is a tight formula. In only sixty minutes three presentations are given. One of the presenters was dr. Jun Hu, assistant professor with the Designed Intelligence capacity group.
I was really satisfied with what the master students have achieved last week. They have done
more than I expected during that “pattern recognition” week – in their hands the
LEGO can even do OCR and Speech Recognition. They consolidated their knowledge of
machine learning and neural networks that were learnt from previous weeks, and used these techniques for pattern recognition.
[youtube]http://www.youtube.com/watch?v=1P9uMcTBJUU[/youtube]
[singlepic id=7 w= h= float=left]From the narrative of Alice’s Adventures in Wonderland, we chose six stages, each represents a chapter or part of it. From start to end the user undergoes immersion that consists of real and nature mimicking, virtual and augmented reality in such situations which demands the user to question him/her self and their logic and Western reasoning.
This project is conducted at the Designed Intelligence Group of the Department of Industrial Design at the Eindhoven University of Technology, in collaboration with Microsoft Research in Cambridge (UK). See more on http://www.alice.id.tue.nl.
A
product with sensors, actuators and network connections can offer an
interesting, useful, or playful behavior to its users and to the other
products, systems and services to which it is connected. The ID Master
takes responsibility for the creation of this behavior. If the product
isn’t stand-alone, neither is the designer. Whenever product behavior
is realized through computer software and protocols, the designer takes
advantage of being an excellent communicator in these matters.
Door Martijn Hover, pg. 26, Woensdag 13 September 2006
De ‘ambient’-apparatuur waarmee Philips momenteel de huiskamers
hoopt te veroveren is nog maar het begin, verzekert
assistant-hoogleraar Jun Hu van de techische universiteit Eindhoven.
“Uiteindlijk willen we de hele woonkamer, zelfs het hele huis,
integreren tot een interactieve omgeving.”
[2006-09-13-eindhovensdagblad]
Continue reading Eindhovens Dagblad: Oosterling vreest bezielde machine niet