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Supportive Environments

by Carlijn Valk. M12 project.

2015-CarlijnValk-SupportiveEnvironmentsElderly people with dementia often suffer from negative feelings such as loneliness and anxiousness due to increased social isolation, and confusion. Design affords us the opportunity to create supportive environments that engage the elderly with dementia in such a way that they are stimulated in a positive way. From my investigations, it is clear that nature and animals have a positive effect on the emotions of residents living in care homes. However, it impossible for care providers to facilitate interactions with animals or nature. To answer this need I wanted to design an immersive experience that suggest a connection to nature for those in the care home that do not have the ability to be in nature due to limited supervision from care takers, limited outside space in urban located homes or mobility challenges.

C. Valk, Supportive Environments, M12 Report, Department of Industrial Design, Eindhoven University of Technology, 2015.
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Internet of Screens

InternetofScreensSharing digital media has become second nature for most of us. Throughout the day, we interact a lot with media in the cloud without even noticing it. The cloud has become an essential part of our workflows, but not of our natural behavior. The goal of the project was to share and interact with digital media in the cloud in such a way, that it becomes an integral part of our daily routines. ‘Unify’ aims to link our smart devices together, to make them truly an extension of each other. By knowing the relative position to other devices, we are able to connect them in a much more intuitive way. For example, you can share your digital music with someone else in a physical way by just swiping a song. Magical and meaningful interactions do appear by blending the digital and physical design space.

S. Zoontjens, Internet of Screens, M22 Report, Department of Industrial Design, Eindhoven University of Technology, 2015.
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Shiguang Time Machine

M22 Graduation Project by Fan Chen

This project explores some related work about utilizing recorded data to reflect past experiences and maintain relationships. The first iteration was carried out in the university and a growing collective memories album service named Shiguang Time Machine was developed. With the input of client, Mobile Taobao, a second iteration was carried out focusing on the photo merging. Shiguang Time Machine is a mobile social application that brings past memories to present and merges photos together based on the location. The service aims at (1)making recorded data easily accessed in the right situation and (2)bringing touched moments and joy to the user. Finally, after the evaluation of the project, further development directions were discussed.

F. Chen, Shiguang Time Machine, M22 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Social Interaction in a Public Space: Words of Wisdom

B32 Graduation Project by Emilija Marinkovic

The design challenge in this project is to find ways to design a physical locus of interaction, a specific, physical device that opens the ‘digital’ action possibilities of a city to the physical ones. While the context is the city, it is up to the designer to focus on the design challenge within that context. How to let a ‘generic’ device grow into different meaningful forms and shapes dependent on the context of use, or the specific location in a city, and how to operationalize the concept of context dependent action possibilities.

E. Marinkovic, Social Interaction in a Public Space: Words of Wisdom, B32 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Flink!

[M11 Project by Yasemin Arslan]

2014-YaseminArslan-FlinkFLink! is a service designed to increase the social climate at flex workspace Seats2Meet, located in Strijp-S Eindhoven. It is a combination of a physical Meeting Point that triggers flex workers who can interact with it by using their tokens. With this interaction other possible interesting people are presented to the flex worker, through the Mix& Match system. If the flex worker decides to address another person, they can easily connect their LinkedIn accounts by FLinking. This is interaction is similar to performing a high five. Playful yet functional, FLink! motivates people to interact with each other.

Y. Arslan, Flink!, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Design for Social Interaction in Public Spaces

Project by Tove Elfferich

2014-ToveElfferich-DesignForSocialInteraction“The purpose of the project was to find ways to design a physical locus of interaction, a specific physical device or installation that opens the ‘digital’ action possibilities of a public space to the physical. For this project we were also asked to travel to China for a workshop to explore the concept of the patina of culture by means of designing an interactive installation.”

T. Elfferich, Design for Social Interaction in Public Spaces, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2014.
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Sense your heart

by Alexander van Dam and rick de Visser, a result of the Master module “Sense your heart”.

2013-AlexanderAndRick-SenseYourHeart report In this report we discuss our process of creating an application for a PPG heart sensor. The PPG heart sensor is based on an arduino board and self build as part of the module. From here one we did a short design iteration of two days in which we created a game as the application, made two working prototypes with a second arduino, tested them in game play and made some small adjustments to improve the game.

A. VAN DAM, and R. DE VISSER, Sense your Heart, M12 Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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Yakobo: Clinical Trial Recruitment Tool – Designing and Prototyping

YakoboEURECA is a platform to enable a stronger connection between the clinical care and clinical research settings through seamless, secure, scalable, and consistent information sharing between the currently disparate electronic health record (EHR) systems and clinical research information systems. This will allow both clinical care to more readily incorporate the latest research results and clinical research to access the wealth of real life clinical care data. Further, it will make the process simpler and create opportunities for patients to participate in clinical trials and potentially benefit from access to the latest treatments.

J. Keijser, Yakobo: Clinical Trial Recruitment Tool – Designing and Prototyping, USI Final Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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Office Ecosystem

M11 Project by Jing Gu

2013-JingGu-OfficeEcosystem

Oeco is the prototype for my final design concept of the office ecosystem. It creates a narrative in a working environment for the experience of belonging. Belonging is a kind of emotion. I choose this direction to explore because I had a vision to bring valuable emotions into physical interfaces. My challenge in this semester is to exemplify a concept starting from a fairly inexplicable psychological feeling to concrete design. The compass of the design process in the absence of a specific client.

J. Gu, Office Ecosystem, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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Rich experience design through public installations

Project by Thom van Boheemen

Public installations have the opportunity to influence many people due to their location and the vast amount of people that are exposed to them.
However, due to lack of interaction these installations might waste this opportunity of creating a rich experience for the people. This paper investigates how interaction with public installations affects its users by evaluating the experience of users while interacting with a specially designed prototype.

T. van Boheemen, Rich experience design through public installations, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
FULLTEXT: PDF