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Sense your heart

by Alexander van Dam and rick de Visser, a result of the Master module “Sense your heart”.

2013-AlexanderAndRick-SenseYourHeart report In this report we discuss our process of creating an application for a PPG heart sensor. The PPG heart sensor is based on an arduino board and self build as part of the module. From here one we did a short design iteration of two days in which we created a game as the application, made two working prototypes with a second arduino, tested them in game play and made some small adjustments to improve the game.

A. VAN DAM, and R. DE VISSER, Sense your Heart, M12 Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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Semantic Connections: Explorations, theory and a framework for design

by Bram van der Vlist

thesis_Van_der_Vlist_2013This thesis approaches the issue of interoperability between devices and services in thehome f rom a design perspective. It builds on the fundamental idea of ubiquitous computing; that the majority of our products and devices will be able to interconnect and interoperate. This tenet faces designers with a challenge: to create meaningful interactions for users to deal with the complexity of the ecosystem of interoperating devices they function in.

When moving away from interaction with a single product towards interaction with a system of products, designers need to nd ways to communicate the relationships between the products and the larger system they are part of. Additionally, designers are challenged to communicate the possibilities of new, emergent functionalities, that emerge when products are being interconnected. This paradigm shift changes the way action and function are coupled and spatially distributes user interaction.

B. van der Vlist, Semantic Connections: Explorations, theory and a framework for design, PhD Thesis, Department of Industrial Design, Einhoven University of Technology, Eindhoven, 2013.
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Yakobo: Clinical Trial Recruitment Tool – Designing and Prototyping

YakoboEURECA is a platform to enable a stronger connection between the clinical care and clinical research settings through seamless, secure, scalable, and consistent information sharing between the currently disparate electronic health record (EHR) systems and clinical research information systems. This will allow both clinical care to more readily incorporate the latest research results and clinical research to access the wealth of real life clinical care data. Further, it will make the process simpler and create opportunities for patients to participate in clinical trials and potentially benefit from access to the latest treatments.

J. Keijser, Yakobo: Clinical Trial Recruitment Tool – Designing and Prototyping, USI Final Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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Office Ecosystem

M11 Project by Jing Gu

2013-JingGu-OfficeEcosystem

Oeco is the prototype for my final design concept of the office ecosystem. It creates a narrative in a working environment for the experience of belonging. Belonging is a kind of emotion. I choose this direction to explore because I had a vision to bring valuable emotions into physical interfaces. My challenge in this semester is to exemplify a concept starting from a fairly inexplicable psychological feeling to concrete design. The compass of the design process in the absence of a specific client.

J. Gu, Office Ecosystem, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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Rich experience design through public installations

Project by Thom van Boheemen

Public installations have the opportunity to influence many people due to their location and the vast amount of people that are exposed to them.
However, due to lack of interaction these installations might waste this opportunity of creating a rich experience for the people. This paper investigates how interaction with public installations affects its users by evaluating the experience of users while interacting with a specially designed prototype.

T. van Boheemen, Rich experience design through public installations, M11 Report, Department of Industrial Design, Eindhoven University of Technology, 2013.
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Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations

Scientific progress depends on communication and exchange of ideas. Among others, scientific conferences are considered to be the primary venues for connecting with fellow scientists. Would those who are more active in the conference have more impact in terms of the citations today? In this paper we present an analysis of human behavioral data collected at a scientific conference by means of SpotMe devices distributed to the participants. These handheld devices allow conference participants to connect to others, receive alert once others are in the proximity, and to send messages. We complement the behavioral data gathered at the conference with measures of scientific productivity over nine years following the conference, and draw conclusion out of this joint data set. It is confirmed that social activity during the conference is significantly correlated with citation counts for full papers.

publishorperish

 

M. Funk, J. Hu, and M. Rauterberg, “Socialize or Perish: Relating Social Behavior at a Scientific Conference to Publication Citations,” in ASE International Conference on Social Informatics (SocialInformatics 2012), Washington D.C. USA, 2012, pp. 113-120.
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DOI: 10.1109/SocialInformatics.2012.48
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Tangible User Interfaces: Past, Present and Future Directions

Interesting article by Orit Shaer and Eva Hornecker. “In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users’ knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge.

This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.”

Orit Shaer and Eva Hornecker (2010) “Tangible User Interfaces: Past, Present and Future Directions”,
Foundations and Trends® in Human-Computer Interaction: Vol. 3: No 1-2, pp 1-137.
http://dx.doi.org/10.1561/1100000026