PhD Thesis by Maira Brandao Carvalho
Digital Serious Games (SGs) are gaining increasing importance as educational and training tools. However, there is still a long way to make them widely deployed. On the one hand, balancing fun and educational elements in a SG is not trivial and requires understanding how these games can be designed to support effective and efficient learning. On the other hand, actual development can be costly and time-consuming, involving large teams of people from different backgrounds, who often do not share common vocabularies and work processes.
The objective of this research is, thus, to support the design and development of digital educational SGs, by helping reduce the costs associated with SG development, while fulfilling the game’s educational and entertainment goals…